RimWorld 1.2, 1.3
Adds Warhammer 40k Orkz and Grotz as playable Humanoid Alien Races
Includes native support for Combat Extended.
An Ork or Grot is Required to Build and research Ork TeknologiesContents
Races:
- Orks - Humanlike
- Grots - Humanlike
- Snotlings - Advanced Animal
- Squigs - Fighter Animal
- Oily Squigs - Chemfuel Animal
- Eatin Squigs - Animal
Cultures: RimWorld 1.3+
- Krude Bionikz - (Ork Only)
Apparel:
- Greenskin Shirt (Ork/Grot only)
- Greenskin Jacket (Ork/Grot only)
- Slava Cowl (Ork/Grot only)
- Studded Arma (Ork/Grot only)
- Studded Elmet (Ork/Grot only)
- Flak Arma (Ork only)
- 'Ard Hat (Ork/Grot only)
- 'Eavy Arma (Ork only)
- 'Eavy 'Ard Hat (Ork/Grot only)
- Mega Arma (Ork only)
- Mega Elmet (Ork only)
Wargear:
- Stikkbomb Packs (Frag, Krak, Tankbusta)
- Kustom Force Field (Shield)
- Bosspole (Ork only)
- Iron Gob (Ork only)
Bionics:
- Krude Bionikz - (Ork Only)
Plants:
- Orkoid Fungus - the symbiotic fungus that is essential the orkoid ecosystem, it is a source of food, Squigs, Snotlings, Grots and Orks.
- Orkoid Cocoons - Cocoons are spawned by an event, intended to represet 'wild' spore growth and Cannot be planted.
Buildings:
Ork versions of
- Machining Table
- Butcher Table
- Fueled & Electric Stove (Same Texture)
- Drug lab
- Fermenting Barrel - [SYR] Universal Fermenter
- Stele
- Waaaagh! Banner
Resources:
- Orkoid Fungus - a food
- Speckled Bloodshade - Medical Fungus
- Ork Bitz - basic orkish crafting material
- Ork Komponent - Orkish components
- Ork Waart - made from Orkoid Fungus and used for brewing Grog - [SYR] Universal Fermenter
- Ork Grog - Orkish alcohol - [SYR] Universal Fermenter
Mechanics:All Orkz count as having both the Bloodlust and Psychopath trait.
Symbiotic Fungus - All Orkoids originate from the same strain of fungal spores, which can mature into a might warboss, or a tiny mushroom.
NOTE: Untill Walking Problem updates AAF, ive updated and included it in this modSnotling Workers - With Walking Problem's
Advanced Animal Framework loaded Before this mod, when fully trained Snotlings will do basic tasks such as cleaning, hauling, tending animals, planting and harvesting crops
Requires Humanoid Alien RacesAdeptus Mechanicus: ArmouryWhile not a Required Item, it will expand snotling utilitiesAdvanced Animal FrameworkGithub[github.com]Other VersionsStandalone Feral OrkzOther Playable RacesAdeptus Xenobiologis: TauAdeptus Xenobiologis: Aeldariyou have my full permission to rebalance/patch/translate this mod, just please link back to the original :)
This does Not include reuploading it on other websites without my Express Permissions.
Problems? Questions? Comments? Got something youd like to see added to the mod?, Join us on Discord
[discord.gg]If your Orkz look like this

Disable Scaling in Children, School and Learning
Credits
Ogliss: Xml, C#, Texturing
SirLaLaPyon: Texturing
See about file for full listing
Like the mods? want to help me meet my Imperial Tithe?
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I'm always looking for artists to do texturing, writers for descriptions, backstories, please feel free to contact me!
For those with a flair for creative writing, more backstories are always appreciated! feel free to use the
Backstory Submission Form[docs.google.com]
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