When receiving a 404 error - remove the numbers before the link in the address bar (example) '95-greynaya-animations-dlya-wickedwhims-18' to greynaya-animations-dlya-wickedwhims-18
При получении ошибки 404 - уберите цифры перед ссылкой в адресной строке (пример) '95-greynaya-animations-dlya-wickedwhims-18' в greynaya-animations-dlya-wickedwhims-18
Последние комментарии

And you can't ignore mistakes?

1 неделя, 2 дня назад

You are in the wrong place for the question

1 неделя, 2 дня назад
@Razilator No Mosaic / Censor Mod for The Sims 4 - Toddler Compatibility Update!

wiebenor, Hello! Unfortunately, the mod has not been updated for a long time ... Therefore, most likely it is not compatible! I have a lot of work so far, so I can't update mods yet. Steam also disabled direct mod downloads for other games, which broke my automatic mod update system.

3 недели, 2 дня назад
@wiebenor No Mosaic / Censor Mod for The Sims 4 - Toddler Compatibility Update!

Forgive me for saying, but this mod doesn't work with the wicked whims mod and I'd like this functionality to be able to be used concurrently to, and with, wicked whims... There's supposedly clothing mods a guy can do, to enable something similar to the nudity I expect, but I have no clue how to mod clothes in Sims 4, and it's made to sound complicated when most people give directions, or they barely tell you anything besides the fact that it's as easy as"edit form fitting clothes and you're done"... Need to at LEAST get this mod working with wicked whims enabled...

3 недели, 2 дня назад
@Razilator Devious Desires

babaBuceta, honestly, I don't know, I haven't played this mod)

1 месяц, 2 недели назад
@babaBuceta Devious Desires

how make rape interaction?

1 месяц, 2 недели назад

Radiant Unique Recruits Dialogues

  • Kenshi -> Mods -> Races, characters
  • Добавлен: 11 месяцев, 1 неделя назад
  • Обновлен: 6 месяцев, 1 неделя назад
  • Просмотров: 197
    Автор(ы): Kimu
  • Версия: 2022-02-01
    Загрузок: 22
Ссылка Инфо Язык Версия Загрузок Загружен Добавил
Перейти к загрузке 2.7 MB Мультиязычный 2022-02-01 8 01/02/2022 в 03:41 PyWorker
Перейти к загрузке 2.7 MB Мультиязычный 2022-01-29 5 30/01/2022 в 04:02 PyWorker
Перейти к загрузке 60 KB Английский 12.08.2021 9 01/09/2021 в 08:50 Razilator

This mod adds detailed, lore friendly and immersive dialogues to vanilla unique recruits. I was not supposed to release it that soon since i didn't finish my other mods and barely began this one. But i thought this could even be a strong point for you all, discovering new lines from time to time along the numerous upcoming updates ... sounds cool to me at least. Hopefully if i don't loose my motivation in the way, this should be my most complexe and biggest mod but also probably the last one

Please read the last section first, most mods are free but please don't forget to cheer your mod creators so they don't fade away.

~~~~~~~~~~~~~~~~~~ INTRODUCTION ~~~~~~~~~~~~~~~~~~

Before being a comic artist & illustrator in real life, i was before everything a scenarist. I cultivated my visual art talent since i was a teenager so i can be able to tell the stories that need to come out of me. This game with its friendly mod creation editor (unlike divinity 2 ...) allows me to create complexe dialogues exchanges between fictional characters ... i mean, this is totally my cocaine !

~~~~~~~~~~~~~~~~~~~ MOD CONTENT ~~~~~~~~~~~~~~~~~~~

Okay let me explain this mod philosophy : with this i wanted to make these unique recruit more talkative but also feeling more different from each others, with wayyyy more unique lines (some have just 4 or 5 ... i mean c'mon this is nothing !), also forge better personalities and background stories. Since you spend a lot of time with yours fellas during a full length game, it's about right you gradually discover details about their past life or their behaviours.

What kenshi started with its unique recruits concept was not finished/successful enough in my opinion. I need to give them more colour, more differences, more personalities and more specific habits or reactions.

My previous mods helped me to learn and understand how to make cleaner dialogues, custom triggers, multiple and plausible interjectors, diagonal dialogues, unique cases, variations, etc. I think i am now 100% ready to get into this and i hope you guys will like it, especially roleplay lovers. Last words : please guys be patient, there will not be much at first but it will slowly grow ... prolly taking ages to be full and i could go on making each facet more complexe like ... forever.

-- Mod's direction --
Brand New and personalized dialogue packages for Unique recruits which didn't own a specific one.
Enhanced Unique recruits dialogue packages for those who had one already. (fully personalized, more lines, more variations, more complexe triggers and in more situations)
New lore friendly core dialogues that will add a lot of immersion (Dialogues usually triggered when your squad move accross biomes or meet certain conditions)

-- Mod's progress so far --
New Unique personalized Dialogue package : 1 (Starting with Izumi, because i felt inspired)
New lines count (total) : 93
Casual Core dialogues : 3

~~~~~~~~~~~~~~~~~~~ FORTHCOMING ~~~~~~~~~~~~~~~~~~~

Version 1.0 updated on 12/08/2021 : It's up to you if you want me to work more on this mod, you know what i would like you to do if you read this to the end !

~~~~~~~~~~~~~~~~~~~ COMPATIBILITY ~~~~~~~~~~~~~~~~~~~

This mod has being worked from the beginning to be 100% compatible with "Dialogue expansion project". I was really lucky these fellas didn't add too much unique recruit specific dialogues, and even if there has to be a few of these do not worry, there won't be any conflict since the dialogue data tree in kenshi is wonderfully made and allows to stack multiple package at once.

Even if that's not required, this mod should be used with my mod "Radiant better faces and eyes" since there will be characters mentioning their (modded) physical appearance. That will be another awesome point for a better immersion.