Мини-новости
When receiving a 404 error - remove the numbers before the link in the address bar (example) '95-greynaya-animations-dlya-wickedwhims-18' to greynaya-animations-dlya-wickedwhims-18
При получении ошибки 404 - уберите цифры перед ссылкой в адресной строке (пример) '95-greynaya-animations-dlya-wickedwhims-18' в greynaya-animations-dlya-wickedwhims-18
Последние комментарии
Razilator
@Razilator

And you can't ignore mistakes?

2 недели назад
Razilator
@Razilator

You are in the wrong place for the question

2 недели назад
Razilator
@Razilator No Mosaic / Censor Mod for The Sims 4 - Toddler Compatibility Update!

wiebenor, Hello! Unfortunately, the mod has not been updated for a long time ... Therefore, most likely it is not compatible! I have a lot of work so far, so I can't update mods yet. Steam also disabled direct mod downloads for other games, which broke my automatic mod update system.

4 недели, 1 день назад
wiebenor
@wiebenor No Mosaic / Censor Mod for The Sims 4 - Toddler Compatibility Update!

Forgive me for saying, but this mod doesn't work with the wicked whims mod and I'd like this functionality to be able to be used concurrently to, and with, wicked whims... There's supposedly clothing mods a guy can do, to enable something similar to the nudity I expect, but I have no clue how to mod clothes in Sims 4, and it's made to sound complicated when most people give directions, or they barely tell you anything besides the fact that it's as easy as"edit form fitting clothes and you're done"... Need to at LEAST get this mod working with wicked whims enabled...

4 недели, 1 день назад
Razilator
@Razilator Devious Desires

babaBuceta, honestly, I don't know, I haven't played this mod)

1 месяц, 2 недели назад
babaBuceta
@babaBuceta Devious Desires

how make rape interaction?

1 месяц, 3 недели назад

NO LONGER SUPPORTED Set Up Camp - 1.3
0

Ссылка Инфо Язык Версия Загрузок Загружен Добавил
Перейти к загрузке 0.339 MB Английский 2021-10-07 5 16/10/2021 в 14:10 PyWorker
Описание
NOTE:
This is the unofficial Version from Georodin.

THE OFFICAL VERSION IS 99.9% THE SAME CODE. YOU SHOULD BE ABLE TO SWITCH MIDGAME WITHOUT BUGS! BUT PLEASE DO ANOTHER BACKUP SAVE, JUST IN CASE! caps_off

This unoffical Version of SetUpCamp will no longer be continued!
Syrchalis is working again on the original Version and I will contribute there if I can!
Please sub the original again: https://steamcommunity.com/sharedfiles/filedetails/?id=1470065926


small update:
  • added pen marker support to caravan maps
  • fixed a issue with manual permanent camp abandoning
  • new icons thanks to Bowa
  • GIT-Hub[github.com]

small bugfix:
  • changed folder tree to properly support 1.2 again

language:
  • new French translation thanks to qux
  • updated Chinese translation thanks to Juijote
  • updated Japanese translation thanks to Proxyer

Notes

*The Author used the same leaving time like the Caravans did till 1.1
but this vanilla mechanic was replaced in 1.2 with a increasing raid difficulty.
Anyway this should have no effect on your gameplay, unless you activate the caravan
events in your mod settings. The old vanilla Leaving timer returned strange "time left"
results and is also marked as deprecated within the code, so I replaced it.

NOTE END


Set up camp, once again!

For all your caravan managing needs, you can now set up camp anywhere. This let's you travel to hunt, forage and mine without having to 'settle' every time.

Settings:
  • Map size range - how large camp maps will be
  • Leaving timer - when you are forced to leave, set to zero to disable (removed in 1.3)
  • Abandoned camp duration - how long the abandoned camp will block the tile after leaving, set to zero to disable
  • Enable resource - spawns camp maps with resources
  • Enable permanent camps - allows camps to remain on the map when empty
  • Enable caravan/normal events - allows these events to happen on the camp map
It is advisable to use the default settings. Turning off the leaving timer and/or the abandoned camp duration will make this mod vastly more overpowered. You can turn on events if you intend to use camps for longer whiles.

Note that the leaving timer setting will affect existing camps in special ways:
  • Increasing the leaving timer will add time to existing camps
  • Decreasing the leaving timer will not affect existing camps
  • Setting the leaving timer to zero will remove the timer from existing camps
  • Setting the leaving timer from zero to non-zero will add a timer to existing camps

Note: Permanent camps allows camps to keep existing if all pawns leave. It does not overwrite the leaving timer, to do that you need to set the leaving timer to zero.

Should be safe to add to existing games, if you do not have active caravans!

A note about ghost pawns:
If you leave a camp empty, while you have 'permanent camps' on, there will be an empty square in the colonist bar. This seems to be a vanilla feature, not a bug, as the same happens with settlements.

Credits:
Originally by Nandonalt
Re-written by me


__________


Also check out my other Rimworld mods:
Syrchalis' Mods[ludeon.com]

If you enjoy my mods consider supporting me:
[www.patreon.com][www.patreon.com]
[ko-fi.com][ko-fi.com]

Комментарии