Мини-новости
When receiving a 404 error - remove the numbers before the link in the address bar (example) '95-greynaya-animations-dlya-wickedwhims-18' to greynaya-animations-dlya-wickedwhims-18
При получении ошибки 404 - уберите цифры перед ссылкой в адресной строке (пример) '95-greynaya-animations-dlya-wickedwhims-18' в greynaya-animations-dlya-wickedwhims-18
Последние комментарии
Razilator
@Razilator

And you can't ignore mistakes?

1 неделя, 4 дня назад
Razilator
@Razilator

You are in the wrong place for the question

1 неделя, 4 дня назад
Razilator
@Razilator No Mosaic / Censor Mod for The Sims 4 - Toddler Compatibility Update!

wiebenor, Hello! Unfortunately, the mod has not been updated for a long time ... Therefore, most likely it is not compatible! I have a lot of work so far, so I can't update mods yet. Steam also disabled direct mod downloads for other games, which broke my automatic mod update system.

3 недели, 4 дня назад
wiebenor
@wiebenor No Mosaic / Censor Mod for The Sims 4 - Toddler Compatibility Update!

Forgive me for saying, but this mod doesn't work with the wicked whims mod and I'd like this functionality to be able to be used concurrently to, and with, wicked whims... There's supposedly clothing mods a guy can do, to enable something similar to the nudity I expect, but I have no clue how to mod clothes in Sims 4, and it's made to sound complicated when most people give directions, or they barely tell you anything besides the fact that it's as easy as"edit form fitting clothes and you're done"... Need to at LEAST get this mod working with wicked whims enabled...

3 недели, 5 дней назад
Razilator
@Razilator Devious Desires

babaBuceta, honestly, I don't know, I haven't played this mod)

1 месяц, 2 недели назад
babaBuceta
@babaBuceta Devious Desires

how make rape interaction?

1 месяц, 2 недели назад

Moar Can Openers
0

  • Project Zomboid -> Mods -> Weapon
  • Добавлен: 8 месяцев, 3 недели назад
  • Обновлен: 6 месяцев, 2 недели назад
  • Просмотров: 159
    Автор(ы): NoctisFalco
  • Версия: 2022-01-06
    Загрузок: 21
Ссылка Инфо Язык Версия Загрузок Загружен Добавил
Перейти к загрузке 446 KB Мультиязычный 2022-01-06 20 21/01/2022 в 18:15 PyWorker
Перейти к загрузке 450 KB Мультиязычный 2021-11-12 1 18/11/2021 в 08:11 PyWorker
Описание

Open any canned food with short and long-bladed weapon (even modded) or stone.
No more need to carry a heavy can opener.

Features
  • Short blades (e.g. knives), long blades (e.g. machetes), stone can be used to open canned food in addition to a can opener.
  • Weapon might lose condition upon opening a can.
  • Your character might get injured.
  • Opened can will be poisonous if opened with bloody weapon or bloody hands (if used a stone).
  • Some food might be spilled.
  • Time required to open a can depends on a type of opener used.

 

Can Openers

Vanilla can opener and stone are always available. If you use a can opener everything will be like in vanilla.
Short blades become available if your character has Strength level 3.
Long blades become available if your character has Strength level 7.
*Only weapons with the "CutPlant" tag can be used as openers.

Weapon Damage

A chance to break your weapon depends on a weapon's durability, character's Maintenance and Short Blade or Long Blade skill. It's the same as a vanilla chance when attacking zombies.

For example:
Hunting Knife, Short Blade level 0, Maintenance level 0: 10% chance.
Kitchen Knife, Short Blade level 3, Maintenance level 2: 25% chance.
Machete, Long Blade level 2, Maintenance level 4: 5% chance.

Injury

A chance to get an injury depends on the following stats.

Increases chance:
- Panic, Drunkenness - greatly increases an injury chance
- Fatigue, Hypothermia
- Clumsy trait

Decreases chance:
- Short Blade or Long Blade skill (except when used a stone)
- Can opening experience (more cans you open less chance)
- Hunter or Former Scout traits (one of them, effect doesn't stack)

Your character might get a scratch or a deep wound on left or right hand. The more damage a weapon can do, the greater the chance of serious injury.

Food Poisoning

The more blood on your weapon (on character's hands if used a stone), the more poisonous food will be (won't kill if your character is healthy).
Wash your weapon or hands before use!

Food Spill

Opened can will contain less food depending on a type of used opener, can opening experience, Panic stat.
Short blade: min 0% spilled, max 15%.
Long blade: min 5%, max 30%.
Stone: min 10%, max 50%.

Options

If you want to configure the mod, you need to install and enable the Mod Options mod.
Injuries, food poisoning, food spill can be disabled.
The strength requirement for small or long blades can be changed.

Supported Mods

Any mods that add melee weapon, e.g. Brita's Weapon Pack, Scrap Weapons!** and others.
Any mods that add canned food, e.g. Hydrocraft for build 41, Infernum134's grocery store and others.
**Scrap Weapon didn't specify weapon tags, this mod contains fix for that.

Incompatibilities

- Steam Remote Play - never played together, did not test, do not support. Sorry :(
- May conflict with other mods that override ISCraftingUI.lua and/or ISInventoryPaneContextMenu.lua.
- No reported incompatibilities at this time.

FAQ

How to open a can with a knife? Watch this
How to open a can with a machete? Watch this
How to open a can with a stone?*** Watch this, watch this or watch this
***Let's pretend that the vanilla stone is big and flat enough.

This mod contains a copy of DarkSlayerEX's Item Tweaker API. Thanks for the mod!
Thanks to RunYouCleverBoy for the ideas!



My other mods. Follow for more.




Workshop ID: 2651600962
Mod ID: MoarCanOpeners

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