When receiving a 404 error - remove the numbers before the link in the address bar (example) '95-greynaya-animations-dlya-wickedwhims-18' to greynaya-animations-dlya-wickedwhims-18
При получении ошибки 404 - уберите цифры перед ссылкой в адресной строке (пример) '95-greynaya-animations-dlya-wickedwhims-18' в greynaya-animations-dlya-wickedwhims-18
Последние комментарии

And you can't ignore mistakes?

2 недели назад

You are in the wrong place for the question

2 недели назад
@Razilator No Mosaic / Censor Mod for The Sims 4 - Toddler Compatibility Update!

wiebenor, Hello! Unfortunately, the mod has not been updated for a long time ... Therefore, most likely it is not compatible! I have a lot of work so far, so I can't update mods yet. Steam also disabled direct mod downloads for other games, which broke my automatic mod update system.

4 недели, 1 день назад
@wiebenor No Mosaic / Censor Mod for The Sims 4 - Toddler Compatibility Update!

Forgive me for saying, but this mod doesn't work with the wicked whims mod and I'd like this functionality to be able to be used concurrently to, and with, wicked whims... There's supposedly clothing mods a guy can do, to enable something similar to the nudity I expect, but I have no clue how to mod clothes in Sims 4, and it's made to sound complicated when most people give directions, or they barely tell you anything besides the fact that it's as easy as"edit form fitting clothes and you're done"... Need to at LEAST get this mod working with wicked whims enabled...

4 недели, 1 день назад
@Razilator Devious Desires

babaBuceta, honestly, I don't know, I haven't played this mod)

1 месяц, 2 недели назад
@babaBuceta Devious Desires

how make rape interaction?

1 месяц, 3 недели назад

From Ashes to Ashes, Dust to Dust

  • Rimworld -> Mods
  • Добавлен: 3 месяца, 4 недели назад
  • Просмотров: 51
    Автор(ы): Gareth
  • Версия: 2022-02-16
    Загрузок: 2
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Перейти к загрузке 24.8 MB Мультиязычный 2022-02-16 2 16/04/2022 в 09:01 PyWorker
From Ashes to Ashes, Dust to Dust

We therefore commit this body to the ground, earth to earth, ashes to ashes, dust to dust.

Each and every colonist deserves a burial suited to their religion. If your colony believes that nature is most sacred, it doesn't make any sense to put the remains of your people in a stone coffin unable to return back into the earth. This mod aims to solve that by adding several new funeral types for your ideoligions:

  1. Natural Burials - Return your bodies to the earth and let their spirits come back as trees to guide your colonists onwards
  2. Heroic Burials - Show your colonists the proper respect they deserve. The richer your colony, the higher the expectation your colonists will have of how extravagent their burial chambers should be
  3. Cannibal Burials - Flesh in the ground is flesh wasted. We partake in the flesh of our fallen so that we may bring their spirits into our own. In this way we are never truly separated from the departed
  4. Sky Burials - Our dear raiders will live on in the heavens, so we commit their bodies to ash so as not to be chained to this planet anymore
  5. Pirate Burials - We have no time to dock this ship and hold a land funeral! Throw them in a casket overboard and we'll drink to their memory instead

As of now only Natural Burials and Pirate Burials have been added

Natural Burial

As we came from the earth so too should we be returned to it

With the Nature Supremacy meme you'll be given a new precept and funeral ritual: The Natural Burial. With this meme you'll have to bury your colonists in a Natural Grave and give them a ritual sendoff, allowing their spirit to return to the natural flow of the planet. At the conclusion you'll find in the place of the grave a new Ancestor Tree of your departed colonist. Meditating at this Ancestor Tree will very slowly increase some of the skills of your colonists - specifically the skills that the departed colonist was the most passionate about. As you commune with Ancestors gone, you'll receive a bit of their wisdom.

On the other hand, there's no longer the option to hold a funeral for those whose bodies are no longer around. If a corpse has been destroyed then your colonists will be upset that their loved ones could not be returned to the ground, with how upset they are being based on how close to the colonist they were. Because Ancestor Trees are direct representation of departed loved ones, if an Ancestor Tree is destroyed then your colonists will also be upset, especially if it's from the tree of a close loved one. You aren't the only ones to hold these beliefs though. If you're assaulting an enemy who holds Nature Supremacy above all others and you have the luxury of time, you can always try destroying the bodies of the dead with explosives to lower their mood. Who knows, you might even send one of them on a mental break.

Pirate Burial

Back to the briny depths with ye

We have no time nor love for landlubbers. When you die on the ship, you get buried on the ship, except we have no desire to sleep next to the dead so into the sea you'll go. A pirate funeral isn't about long speeches or teary goodbyes, we throw our comrades into a barrel of their favourite booze and send them down into the depths while we drink to their memories!

What do you mean there are Space Pirates as well? Yarr, we knew that of course. How do we throw casks overboard when there's no water? It's simple, we strap the body into a cheaply made shuttle and fire them into Space! Who cares if it hits another ship, once it's left ours it's someone else's problem now!

In order to activate this precept, first remove the regular Funeral ritual, change the Pirate Burial precept and then add your Pirate Funeral ritual in.

Source code can be found on Github[github.com]