When receiving a 404 error - remove the numbers before the link in the address bar (example) '95-greynaya-animations-dlya-wickedwhims-18' to greynaya-animations-dlya-wickedwhims-18
При получении ошибки 404 - уберите цифры перед ссылкой в адресной строке (пример) '95-greynaya-animations-dlya-wickedwhims-18' в greynaya-animations-dlya-wickedwhims-18
Последние комментарии

And you can't ignore mistakes?

1 неделя, 2 дня назад

You are in the wrong place for the question

1 неделя, 2 дня назад
@Razilator No Mosaic / Censor Mod for The Sims 4 - Toddler Compatibility Update!

wiebenor, Hello! Unfortunately, the mod has not been updated for a long time ... Therefore, most likely it is not compatible! I have a lot of work so far, so I can't update mods yet. Steam also disabled direct mod downloads for other games, which broke my automatic mod update system.

3 недели, 2 дня назад
@wiebenor No Mosaic / Censor Mod for The Sims 4 - Toddler Compatibility Update!

Forgive me for saying, but this mod doesn't work with the wicked whims mod and I'd like this functionality to be able to be used concurrently to, and with, wicked whims... There's supposedly clothing mods a guy can do, to enable something similar to the nudity I expect, but I have no clue how to mod clothes in Sims 4, and it's made to sound complicated when most people give directions, or they barely tell you anything besides the fact that it's as easy as"edit form fitting clothes and you're done"... Need to at LEAST get this mod working with wicked whims enabled...

3 недели, 2 дня назад
@Razilator Devious Desires

babaBuceta, honestly, I don't know, I haven't played this mod)

1 месяц, 2 недели назад
@babaBuceta Devious Desires

how make rape interaction?

1 месяц, 2 недели назад

Bow and Arrow

Ссылка Инфо Язык Версия Загрузок Загружен Добавил
Перейти к загрузке 1.1 MB Мультиязычный 2022-05-18 68 20/05/2022 в 13:15 PyWorker
Перейти к загрузке 830.3 KB Мультиязычный 2022-03-24 29 25/03/2022 в 02:51 PyWorker
Перейти к загрузке 829.4 KB Мультиязычный 2022-03-09 20 11/03/2022 в 02:50 PyWorker
Adds archery.

How fast your character can nock an arrow and how well he can aim depend on his archery skill (and panic and tiredness). Your character can start with the "Archer" trait. Hitting targets is easier when they are close than when they are far away. An arrow is nocked with the reload button. This mod shows green circles over the targets' heads as part of a custom targeting system.

It's not exactly balanced right now, but it might be a bit of fun, maybe. (This sentence was typed long ago :/ )

Bow: Plank + knife
Bow string: Twine
Arrow shaft: Sturdy stick + knife
Arrowhead: Either a nail hammered against a big hammerhead; or spoon/butterknife and saw
Fletchings: DuctTape or something + scissors

This is for Build 41 which is currently a beta version of this game, which you have to opt into. In Build 41.50, the mod Extra Skills System IWBUMS is needed.

Possible additions (I've done it again though, I'm not playing a computer game much after making a mod for it D:):
. Other arrow options that don't rely on iron for the heads, or plastic fletchings, like unfletched arrows, and arrowheads of stone, and fletchings of feathers, and fire arrows. (encountered trouble with doing this easily)
. Adding more detail to bow making, like different sorts of wood and different bow designs and humidity.
. Balancing
. Seeing arrows stuck in zombies (partly done)
. A quiver
. Translations
. Other sorts of bow like recurve laminated and composite and mechanical
. Shooting at zombies lower down than the archer.
. Shooting at superb and subpar survivors.
. Target practice.
. Getting tired from drawing the bow
. Having separate aim and draw buttons
. The sounds someone made (or maybe not eew)
. Shooting over fences

. To make the arrow move and detect collisions I used Driving Cars Mod by nolanritchie to start with, where the item is picked up and put down again to move it.

Zomboid log file for error messages:

With this computer game mod I intend to draw attention to the declassified USA government document "Analysis and Assessment of the Gateway Process" (And also my man SMQ).
PDF here: https://www.cia.gov/readingroom/docs/CIA-RDP96-00788R001700210016-5.pdf
Searchable text here: https://medium.com/accessible-foia/analysis-assesment-gateway-process-army-cia-foia-1983-human-consciousness-d7fa332ef404

It talks about the use of spirit walking for intelligence gathering, and things, which is interesting in my opinion though also maybe they were pretending to trick the Soviets? Here are some quotes:

"The universe is composed of interacting energy fields, some at rest and some in motion. It is, in and of itself, one gigantic hologram of unbelievable complexity. According to the theories of Karl Pribram, a neuroscientist at Stanford University and David Bohm, a physicist at the University of London, the human mind is also a hologram which attunes itself to the universal hologram by the medium of energy exchange thereby deducing meaning and achieving the state which we call consciousness. With respect to states of expanded or altered consciousness such as Gateway uses, the process operates in the following way."

"Be intellectually prepared to react to possible encounters with intelligent, non-corporal energy forms when time-space boundaries are exceeded."

Here are some related documents:

And here's THE PSYCHOTRONIC UNIVERSE if you like maths and science https://www.cia.gov/readingroom/docs/CIA-RDP96-00792R000400330013-4.pdf

I found out about this from this guy SMQ who found out about it in about February 2019, and I'd like to recommend his stuff. At least one or two people are ripping off his stuff without attribution and it's not fair. Then journalists credit the copycat and not him. Here's his 2012 thing https://www.youtube.com/watch?v=RBGcbWJ_dDI

Workshop ID: 2208315526
Mod ID: MandelaBowAndArrow