Мини-новости
When receiving a 404 error - remove the numbers before the link in the address bar (example) '95-greynaya-animations-dlya-wickedwhims-18' to greynaya-animations-dlya-wickedwhims-18
При получении ошибки 404 - уберите цифры перед ссылкой в адресной строке (пример) '95-greynaya-animations-dlya-wickedwhims-18' в greynaya-animations-dlya-wickedwhims-18
Последние комментарии
Razilator
@Razilator

And you can't ignore mistakes?

1 неделя, 4 дня назад
Razilator
@Razilator

You are in the wrong place for the question

1 неделя, 4 дня назад
Razilator
@Razilator No Mosaic / Censor Mod for The Sims 4 - Toddler Compatibility Update!

wiebenor, Hello! Unfortunately, the mod has not been updated for a long time ... Therefore, most likely it is not compatible! I have a lot of work so far, so I can't update mods yet. Steam also disabled direct mod downloads for other games, which broke my automatic mod update system.

3 недели, 4 дня назад
wiebenor
@wiebenor No Mosaic / Censor Mod for The Sims 4 - Toddler Compatibility Update!

Forgive me for saying, but this mod doesn't work with the wicked whims mod and I'd like this functionality to be able to be used concurrently to, and with, wicked whims... There's supposedly clothing mods a guy can do, to enable something similar to the nudity I expect, but I have no clue how to mod clothes in Sims 4, and it's made to sound complicated when most people give directions, or they barely tell you anything besides the fact that it's as easy as"edit form fitting clothes and you're done"... Need to at LEAST get this mod working with wicked whims enabled...

3 недели, 4 дня назад
Razilator
@Razilator Devious Desires

babaBuceta, honestly, I don't know, I haven't played this mod)

1 месяц, 2 недели назад
babaBuceta
@babaBuceta Devious Desires

how make rape interaction?

1 месяц, 2 недели назад

Animal Gear
0

  • Rimworld -> Mods
  • Добавлен: 9 месяцев назад
  • Обновлен: 6 месяцев, 2 недели назад
  • Просмотров: 145
    Автор(ы): Dylan
  • Версия: 2021-12-08
    Загрузок: 8
Ссылка Инфо Язык Версия Загрузок Загружен Добавил
Перейти к загрузке 1.5 MB Мультиязычный 2021-12-08 4 21/01/2022 в 18:11 PyWorker
Перейти к загрузке 1.5 MB Мультиязычный 2021-10-28 4 12/11/2021 в 09:26 PyWorker
Описание

Version 1.3.1.2

Regarding the Rimworld 1.2 vanilla bug, where colonists sometimes go crazy with switching clothes in winter. it should now also be fixed with the recent vanilla update (1.2.2753)

Requires at least HugsLib 5.0.0

Load order
// HugsLib
//----If used---- CombatExtended
// Animal Gear

Makes it possible for animals to have "gear" / clothes like normal colonists.

What they should wear can be set through outfits in the animal tab (like normal colonists). The animals go and equip the items on their own after that (if they can reach them etc. like colonists).

You can set "Nudist" or dissallow items and they will take them off (sometimes you have to edit the "Nudist" outfit when adding new clothes-mods).

I always felt that something like this was missing and it was very hard to have animals participate in an attack without to much of a risk of beeing hurt or dying

Short tutorial: "How to make gear":


- Get the mod "Animal Gear Basic" to have an example.

- To get an item in the game, you only need the XML with the item-infos and the matching textures
(a basic one for the item on the ground and 3 per animal)
- Important parts in the XML:

1. For which bodypart is this piece of clothing for example wolfs: "\AnimalGear\Helper\Bodies_Animal_Quadruped.xml_Info"
one item of clothing can only be for animals that all have this bodypart!

<groups><li>Neck</li></groups>

and then in your XML:

<bodyPartGroups><li>Neck</li></bodyPartGroups>

2. This defines that this is an item only for animals and which specific animals can use this item,
in this case the timber and artic wolf (each needs a set of textures, even if they are in this case the same)
You can find the excact names in "\RimWorld\Mods\Core\Defs\ThingDefs_Races\"
and in this case "Races_Animal_WildCanines.xml" <defName>WolfTimber</defName>

<tags> <li)Animal</li> <li)WolfArctic</li> <li)WolfTimber</li> ... </tags>

- There is a texture at "\Mods\AnimalGear\Helper\ItemName.png"
that can be helpful to see how the item shows up on the animal or as a placeholder when testing

- As animals don't have seperate head-textures, clothes have to be drawn different then for pawns
(see "dogscarf_Husky_south.png" for example)

(If you have different life-stage or female graphics defined,
the mod looks for them first like this [normalDefName]_[lifeStageIndex]_female
for example "item_WolfTimber_0_north.png" instead of normally "item_WolfTimber_north.png"
for the youngest version otherwise it uses the normal texture. You still need to define all 3 textures for this variant!)

Other Mods for this framework (I know of):

Animal Gear: Basic

Horses(RW1.0 only)

Drake from the Ni'Hal mod(RW1.0 only)

Insect Upgrades (more interactions and armor)

Animal Gear Vanilla(deprecated use 'Animal Equipment' below)

Animal Equipment

Комментарии