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Последние комментарии
@Razilator RimJobWorld [+18]

Mod updated to the current version.

1 неделя, 4 дня назад
@Razilator Combat Extended

PyWorker, I will improve you!

4 недели, 1 день назад
@PyWorker Combat Extended

My great job at automating uploads! My version: 0.3. I try to improve according to my mood.

4 недели, 1 день назад
@Razilator Mechalit Core (Continued)

I speak as an admin, I only played with the Mechalit Core mod. Now another person has continued his work, adapting it to Rimworld 1.3.

2 месяца, 2 недели назад
@Razilator Victoria 8 Pro Bundle (G8F)

Nice, I like

2 месяца, 3 недели назад
@Demalius Dark UI

Demalius, тест 4

2 месяца, 3 недели назад

Animal Equipment

  • #Gameplay
  • Добавлен: 3 недели, 2 дня назад
  • Обновлен: 1 неделя, 6 дней назад
  • Просмотров: 16
    Автор(ы): Owlchemist
  • Версия: 2021-09-16
    Загрузок: 0
Ссылка Инфо Язык Версия Загрузок Загружен Добавил
Перейти к загрузке 8.030 MB Английский 2021-09-16 0 02/10/2021 в 09:16 PyWorker

This is a fork and continuation of the mod Animal Armor: Vanilla, as the original author was looking to pass the lead of this project onto someone else.

Using the Animal Gear framework, this mod allows you to research, craft, and outfit your tamed animals with warm clothes and protective battle armor across all tech levels.

Changes in this fork
  • Optimized the texture loading so that only relevant textures load. This brings the mod's memory footprint down from 375MB to about 3MB for most users.
  • Optimized placeholder textures so that this mod's package is significantly smaller.
  • Added an option to remove placeholder armors from the game, meaning that you can only craft and use armors that actually have finished art.
  • Armor descriptions now have hyperlink lists showing which animals it supports.
  • Split the armors into small and large sizes. Any critter larger than body size 1 uses the large variant, which cost more to craft.
  • Locked the armors behind their own research projects.
  • The bridles now give a modest 10% move bonus, ideal for users of Giddy Up.

Q. How to I get animals to equip things?
A. Technically, it uses the same system that pawns use to pick out and equip their own gear, which is as follows:

  1. Craft the item, and check the item's info card to see if the animal is listed as being supported.
  2. Store the equipment in a storage zone.
  3. Ensure the animal is allowed to reach the storage zone.
  4. Configure the animal's outfit the same way you would a pawn.
  5. The animal will go equip their armor within the next few hours.

Q. What is universal/placeholder armor?
A. This is equipment that can be worn by any animal, but lacks any custom art, so it's invisible. You can disable this feature in mod options, under the Vanilla Expanded Framework section.

Q. The bridle isn't working
A. At the moment the bridle only supports the thrumbo and spelopedes. As usual, you can check the item details for a list of supported animals.

Mod support

These mods have animal equipment graphics:

  • Dinosauria
  • Spidercamp's Dog Pack
  • Vanilla Animals Exendeed - Desert (just the lions)
  • Alpha Animals (some of the spider-likes)
  • Red Wolves
  • Bun Race (its animals)

As for other animal mods, all of them should be able to wear the invisible placeholder armors. Should art be made for their armor in the future, the framework will switch their armor over automatically next load.

These mods also work:

  • Giddy Up!
  • Character Editor (color change only)
  • CE compatible, patched on their side
  • Dress Patients
  • Any mod adding caravan saddlebags