Adds trader airships to the game. Airships will visit your colony, preferring landing pads, and trade with you just like visiting caravans, without the need for trade beacons or comm console. Trader airships are meant to replace orbital traders, but you can set both to be active in settings.
For more information, see the page for the
Original Mod. Make sure to like the original mod and support AUTOMATIC, the original creator!
Authors:
AUTOMATIC, Original Mod Creator of the
Original ModOracle of Thessia, Artist;
Released under the permission given by AUTOMATIC under MIT License.
Q: What exactly can I expect from this mod?
A: Has trade ships land in your colony, rather than using the comms console to trade (optionally, setting can be changed).
Q: Can I add it to an ongoing save? Can I remove it?
A: Yes, you can add it whenever you like. Make sure to back up your save though, as removing mods can cause issues.
Q: Can I use this mod alongside the original mod? Is the original mod required?
A: No, due to the way I had to make these work, it's either-or. It won't break anything, but whichever is loaded last will be the one that you get.
Q: How do I X?
A: See the page for the
Original Mod for information and instructions on usage.
Q: Can you add X feature?
A: No, all I did for this mod was change the graphics. I'm not a coder.
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