Ximerius, steam has disabled my account with download support... My automatic mod version control system has stopped working. I'll try to figure out what's wrong, so the mods will be delayed in downloading for now.
hey man, hope all is well with you. if you could add these when you'll have time would be much appreciated. Noir's Rilfe Slings, Katanas and Machetes on Back or Belt. thanks
Ximerius, thank you very much for your feedback. I will try to work even more on automating the system for adding mods and updating. Thanks to people like you, I feel motivated again to work with code for uploading mods. Mods have been added at your request and will be updated automatically if the mod is updated in Steam. And yes! Friend! NE ZA CHTO!)
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Removed the Alien trait blacklist that had been carried over from the in-game Spellcaster bloodline inheritance rule, please redownload if you play with hybrids.
Following up on my possibly excessive quest to give other Occults the same bloodline-traits treatment that Spellcasters get in the game, I present to you, Mermaid Bloodlines. Of course, coming up with perks for it was kind of a mess, considering how Mermaids are one of the least fleshed-out Occults in the game.
But before anything else: This mod requires MAL22’s Trait Tracker Injector, and will not work without it. (Oh, yeah, and sorry about that, but you need City Living to experience the full benefits since even though Mermaids sing in general, the singing skill isn’t base game).
So let’s talk about it. These Mermaid Bloodline traits consist of three traits, much like in the case of Spellcasters. They follow the same pattern, being in this case first-gen Mermaid -> Weak -> Strong -> Ancient. And while the traits themselves are custom, the inheritance rules they follow are the same as those of Spellcaster bloodline traits, though the Occult that triggers them in this case is Mermaid.
With that context out of the way, it was a pain to come up with perks for them, but here it is!
Weak Mermadic Bloodline:
Strong Mermadic Bloodline:
Ancient Mermadic Bloodline:
*In the interest of following up with the Ancient Spellcaster bloodline having this extra escalation at the end, I assigned it to the drop of Hydration when used (versus decay, which is just how it naturally drops, in case anyone was wondering the difference).
It’s as similar as I could manage to the original traits, but… I mean, no offense to mermaids, but their base perks make me sad, okay?
Any future plans?
Considering I’ve made Vampire Bloodlines and Mermaid Bloodlines, I think the next logical step is Aliens (haha, betting I end up just going with a logic perk there /mediocre-foreshadowing). Though in that case, I’m even more stumped than I was when starting to figure out which perks to give to Mermaids.
I’d also like to eventually figure out a weakness to give them, like how Vampires have the sun and Spellcasters have overcharge. Makes the decreased risk gained from bloodline perks actually worth it then. Whenever I actually manage to get that to work, I’ll probably go with Hydration for Mermaids and whatever the equivalent of Brain Power from TS3 is now for the TS4 Aliens, haven’t played enough with those to figure them out. But soon!
This wouldn’t have been possible for me to do without Zerbu’s Mod Constructor, The Sims 4 Studio, and MAL22’s Trait Tracker Injector. They are exceptional programs and I thank their creators for making them.