Ссылка | Инфо | Язык | Версия | Загрузок | Загружен | Добавил |
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Перейти к загрузке | 3.2 MB | Мультиязычный | 2022-02-28 | 9 | 02/03/2022 в 03:30 | PyWorker |
Перейти к загрузке | 3.0 MB | Мультиязычный | 2022-02-26 | 0 | 28/02/2022 в 03:30 | PyWorker |
Перейти к загрузке | 3.0 MB | Мультиязычный | 2021-07-27 | 6 | 07/11/2021 в 18:50 | PyWorker |
Provides a vastly more customizable work tab.
Work Tab completely takes over job priorities from the vanilla game. In order to support core functionalities and other mods, it intercepts calls to get/set priorities. However, when it is told to set priorities by other modded code that is not aware of the time schedule or detailed priorities, the priority will be set for the whole day, and/or for all workgivers in a worktype.
Various usability extentions to the 'vanilla' work tab;
With great power comes great responsibility. The default priorities of tasks within a job is set for a good reason; it's (usually) a sensible default. Changing these can lead to deadlock situations, so change the priorities of individual jobs at your own risk!
Finally, there will never be an 'autolabour' mode where a mod sets priorities for you. Due to the way the AI is handled (e.g. pawns actively look for work, instead of there being a 'bulletin board' of jobs that need doing), it's not feasible to get the complete list of work that needs doing that would be needed to make this a reality, without extreme overhead and loads of special exception coding.
Please read this guide before creating a bug report,
and then create a bug report here
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