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Обновлена версия сайта v1.5 🎉 С предложениями по улучшению сайта, пишите в телеграм: @Razilator
Последние комментарии
Razilator
@Razilator

I added at your request fashion. Noir's Rifle Slings Katanas and Machetes on Back or Belt

1 день назад
Razilator
@Razilator

Ximerius, steam has disabled my account with download support... My automatic mod version control system has stopped working. I'll try to figure out what's wrong, so the mods will be delayed in downloading for now.

4 дня, 21 час назад
Ximerius
@Ximerius

hey man, hope all is well with you. if you could add these when you'll have time would be much appreciated. Noir's Rilfe Slings, Katanas and Machetes on Back or Belt. thanks

5 дней, 5 часов назад
Razilator
@Razilator Authentic Z

Ximerius, good. I was away. All added what you asked for.

1 неделя, 3 дня назад
Ximerius
@Ximerius Authentic Z

Razilator, honestly, thank you ! i've found some good ones for the immersion purposes ... Better Belts ; Harry's Healthier Skin Complexions . i won't bother you again for a while, i promise. :)

1 неделя, 4 дня назад
Razilator
@Razilator Authentic Z

Ximerius, thank you very much for your feedback. I will try to work even more on automating the system for adding mods and updating. Thanks to people like you, I feel motivated again to work with code for uploading mods. Mods have been added at your request and will be updated automatically if the mod is updated in Steam. And yes! Friend! NE ZA CHTO!)

1 неделя, 5 дней назад

Work Tab
0

  • Rimworld -> Mods
  • Добавлен: 6 месяцев, 2 недели назад
  • Обновлен: 2 месяца, 3 недели назад
  • Просмотров: 159
    Автор(ы): Fluffy
  • Версия: 2022-02-28
    Загрузок: 15
Ссылка Инфо Язык Версия Загрузок Загружен Добавил
Перейти к загрузке 3.2 MB Мультиязычный 2022-02-28 9 02/03/2022 в 03:30 PyWorker
Перейти к загрузке 3.0 MB Мультиязычный 2022-02-26 0 28/02/2022 в 03:30 PyWorker
Перейти к загрузке 3.0 MB Мультиязычный 2021-07-27 6 07/11/2021 в 18:50 PyWorker
Описание

Provides a vastly more customizable work tab.

Work Tab completely takes over job priorities from the vanilla game. In order to support core functionalities and other mods, it intercepts calls to get/set priorities. However, when it is told to set priorities by other modded code that is not aware of the time schedule or detailed priorities, the priority will be set for the whole day, and/or for all workgivers in a worktype.

Various usability extentions to the 'vanilla' work tab;

  • Work types can be expanded (by Ctrl+clicking the column header) to allow you to set priorities for the individual tasks within each work type.
  • Time scheduler to set priorities for a given time slot only - allowing you to designate a cleaning hour, or have your cook prepare meals right before dinner, etc. etc.
  • Up to 9 priority levels (configurable in mod options)
  • Various small UX tweaks; scrolling to increase/decrease/toggle priorities, increase/decrease priorities for whole columns/rows (by holding shift and clicking/scrolling while hovering over the column header/pawn name respectively).
  • All functions are detailed in the tooltips, take a moment to hover over and read them!
  • "Star Wars -- The Force" versions prior to 1.21.1 cause priorities to reset for force users. THIS INCLUDES THE CURRENT STEAM VERSION OF STAR WARS -- THE FORCE! (as of 25/3/20). There is an official update available by one of the collaborators on the mod on GitHub.
  • Better Pawn Control has added support for Work Tab and Animal Tab, but there currently (as of 27/7/21) still is an issue where work settings may reset.

With great power comes great responsibility. The default priorities of tasks within a job is set for a good reason; it's (usually) a sensible default. Changing these can lead to deadlock situations, so change the priorities of individual jobs at your own risk!

Finally, there will never be an 'autolabour' mode where a mod sets priorities for you. Due to the way the AI is handled (e.g. pawns actively look for work, instead of there being a 'bulletin board' of jobs that need doing), it's not feasible to get the complete list of work that needs doing that would be needed to make this a reality, without extreme overhead and loads of special exception coding.

Please read this guide before creating a bug report,
and then create a bug report here

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