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Последние комментарии
@Razilator Radiant Primordial Hive

Yodi, в разных точках мира кенши. Автор специально так сделал, чтоб искать было их с трудом. Я ответить конкретно на ваш вопрос не могу, т.к как почитав комментарии в стиме, ничего дельного по поводу нахождения не нашел.

1 неделя, 6 дней назад
@Yodi Radiant Primordial Hive

Где найти этих рекрутов?

1 неделя, 6 дней назад
@Razilator RimJobWorld [+18]

Mod updated to the current version.

1 месяц, 3 недели назад
@Razilator Combat Extended

PyWorker, I will improve you!

2 месяца, 1 неделя назад
@PyWorker Combat Extended

My great job at automating uploads! My version: 0.3. I try to improve according to my mood.

2 месяца, 1 неделя назад
@Razilator Mechalit Core (Continued)

I speak as an admin, I only played with the Mechalit Core mod. Now another person has continued his work, adapting it to Rimworld 1.3.

3 месяца, 3 недели назад

Omni Core Drill (Continued)

  • Rimworld -> Mods
  • Добавлен: 1 месяц, 2 недели назад
  • Просмотров: 10
    Автор(ы): Mlie
  • Версия: 2021-07-31
    Загрузок: 0
Ссылка Инфо Язык Версия Загрузок Загружен Добавил
Перейти к загрузке 0.303 MB Английский 2021-07-31 0 16/10/2021 в 16:50 PyWorker

Update of DoctorVanGogh, TheUbie and pointcaches mod

- Updated the previews with the correct texture


A Rimworld mod offering a deep core drill that supports any mineable material (vanilla or mod-added) out of the box. If it's in a map (not necessarily yours), it can be found by the core drill. You just need enough power and work by your pawns

Supports any material that could be found in a map as a mineable rock.

Depending on material rarity and properties, drilling for that material will take more or less work and produce higher or lower yields.

For example drilling for Components is quite inefficient due to the small cluster size and low yield of compacted machinery. Plasteel on the other hand - while much rarer and harder to mine (and drill) - will yield significantly higher amounts of material because of the large cluster size and high yields.

You can manually change the amount of work needed/material yielded per materia, per game!. By default a material's rarity/lump size/etc. are crunched[github.com] to set those values.
Via the ingame Options, Mod Options you can tweak those values from 1/4x to 4x.

So if you want to have one high tech game with utterly overflowing amounts of unobtanium, just increase it's yield to max. And if you want to have another game where there is just no Steel to be found... go for it!

Can be installed into existing savegames. Can be safely uninstalled once all bills on the core drill(s) and the drills themselves are removed/deconstructed

  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.