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Обновлена версия сайта v1.5 🎉 С предложениями по улучшению сайта, пишите в телеграм: @Razilator
Последние комментарии
@Razilator Обновление сайта до версии 1.5

The site has been updated to 1.5.1 (I just fixed all the jambs of my own patch).. Therefore, I constantly restarted the site. Now everything seems to be working. Update logs: 1. The most important thing is the auto-update system for mods, it checks mods every 2 days for updates. So far this is done for Project Zomboid, Kenshi, Rimworld (anything from steam) 2. Template fixes 3. Improved the comment system. 4. Improved the notification system. 5. Legacy code fixes. 6. Changing the structure of site models. 7. Many future plans)

3 дня, 12 часов назад
@ktin9527 Total War: Warhammer II: DLC Unlocker

all good

1 неделя, 3 дня назад
@Razilator Rain Wash

The mod has been updated to the latest version.

2 недели назад
@Razilator Менеджер модов / Sims 4 Mod / CC Manager

carnalxerotica, glad you found it useful!

2 недели, 1 день назад
@carnalxerotica Менеджер модов / Sims 4 Mod / CC Manager

this mod is really helpful :)

2 недели, 1 день назад
@Razilator Radiant Primordial Hive

Yodi, в разных точках мира кенши. Автор специально так сделал, чтоб искать было их с трудом. Я ответить конкретно на ваш вопрос не могу, т.к как почитав комментарии в стиме, ничего дельного по поводу нахождения не нашел.

2 месяца назад

Reuse Pods

  • Rimworld -> Mods
  • Добавлен: 3 месяца, 1 неделя назад
  • Просмотров: 33
    Автор(ы): SomewhereOutInSpace
  • Версия: 2021-07-19
    Загрузок: 3
Ссылка Инфо Язык Версия Загрузок Загружен Добавил
Перейти к загрузке 3.616 MB Английский 2021-07-19 3 16/10/2021 в 16:20 PyWorker
Reuse Pods - finally build the satellite colonies of your dreams without pouring endless steel and components into pod construction!

Reuse Pods is a simple mod that adds the pod funnel. This spacer-tech building will automatically scoop up inbound pods and try to soft land them on vacant pod launchers nearby, enabling their indefinite reuse.

  • A pod funnel costs 50 plasteel, 10 uranium and 2 advanced components to build. A level 8 constructor is also required, and you'll probably want to build at least two of them.
  • The option to build a funnel is unlocked once you've researched Fabrication, Shield Belts and Transport Pods.
  • Funnels only have a range of 20 tiles. Pod launchers outside this radius won't be considered for a soft landing target.
  • If there are more inbound pods than vacant launchers, the excess will hard land in the spot you originally designated and be destroyed as per usual.
  • Pod funnels are self-powered by a shielded uranium energy cell - they'll still work during flares.
  • Only your pods are affected. Enemy, neutral and allied pods behave as normal.
  • Reuse Pods is compatible with:

Other stuff
  • Github link for non-Steam players is here.[github.com]
  • Reuse Pods should be safe to add to an existing save. You can also remove it mid-save, but deconstruct any pod funnels first.
  • Don't hesitate to leave a comment if you run into a bug, but PLEASE include any relevant information from the debug log if you do so. Especially if said bug entails your podding colonists being eaten by the Void-Between-Methods and never arriving at their destination.
  • If you enjoy Reuse Pods, be sure to give it a favorite and a thumbs-up so the Workshop algorithm gives it some time in the limelight!