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Обновлена версия сайта v1.5 🎉 С предложениями по улучшению сайта, пишите в телеграм: @Razilator
Последние комментарии
@Razilator Обновление сайта до версии 1.5

The site has been updated to 1.5.1 (I just fixed all the jambs of my own patch).. Therefore, I constantly restarted the site. Now everything seems to be working. Update logs: 1. The most important thing is the auto-update system for mods, it checks mods every 2 days for updates. So far this is done for Project Zomboid, Kenshi, Rimworld (anything from steam) 2. Template fixes 3. Improved the comment system. 4. Improved the notification system. 5. Legacy code fixes. 6. Changing the structure of site models. 7. Many future plans)

3 дня, 11 часов назад
@ktin9527 Total War: Warhammer II: DLC Unlocker

all good

1 неделя, 3 дня назад
@Razilator Rain Wash

The mod has been updated to the latest version.

2 недели назад
@Razilator Менеджер модов / Sims 4 Mod / CC Manager

carnalxerotica, glad you found it useful!

2 недели, 1 день назад
@carnalxerotica Менеджер модов / Sims 4 Mod / CC Manager

this mod is really helpful :)

2 недели, 1 день назад
@Razilator Radiant Primordial Hive

Yodi, в разных точках мира кенши. Автор специально так сделал, чтоб искать было их с трудом. Я ответить конкретно на ваш вопрос не могу, т.к как почитав комментарии в стиме, ничего дельного по поводу нахождения не нашел.

2 месяца назад

Smart Farming

  • Rimworld -> Mods
  • Добавлен: 3 месяца, 1 неделя назад
  • Обновлен: 3 дня, 15 часов назад
  • Просмотров: 52
    Автор(ы): Owlchemist
  • Версия: 2022-01-09
    Загрузок: 8
Ссылка Инфо Язык Версия Загрузок Загружен Добавил
Перейти к загрузке 368 KB Мультиязычный 2022-01-09 0 21/01/2022 в 18:16 PyWorker
Перейти к загрузке 368 KB Мультиязычный 2022-01-09 0 21/01/2022 в 17:36 PyWorker
Перейти к загрузке 336 KB Мультиязычный 2021-11-19 8 16/10/2021 в 16:15 PyWorker

This is a quality of life mod which provides a number of extra tools and information for your grow zones.

  • Smart sow: When enabled, pawns will not bother sowing plants if there no chance of the plant reaching its minimum growth (typically 65%) before it is expected to die from the cold or toxin. This is especially helpful for users of Seeds Please to avoid wasting seeds.

  • No petty jobs: When enabled, this prevents pawns from re-sowing a zone if the number of empty tiles is below a configured threshold. This can be useful for livestock grazing zones, so pawns don't come racing over to replant a blade of grass a cow just ate.

  • Force sow: Allows pawns to sow a grow zone regardless of weather conditions. This can be useful if you are sowing plants which will not die from the cold, such as trees, or to try and start the grow season a few days earlier.

  • Harvest if dying: If any plant dies from the cold, all plants of that type will be marked for harvest to try and collect before any more die off.

  • Cut if blighted: Any plant infected with blight will automatically be marked for removal.

  • Food estimates: An estimate is given on how much nutrition a zone may potentially supply. It also keeps a running tally on your colony's total daily consumption rate to give an estimate of how many days worth of food this zone will provide.



Q. How does smart sow do its prediction exactly?
A. It fetches the grow zone's plant's def and calculates how many ticks it has left to grow. Then it internally simulates its growth over that duration and forecasts the weather along each step. If the plant is predicted to survive to its minimum harvest day, sowing is allowing.

Q. How does food estimation work?
A. All pawns and prisoners in the colony (does not include away pawns) have their hunger rate (nutrition eaten per day) cached periodically. This factors everything from race stats, implant buffs, traits, etc. Added all together, this value is compared with the estimated zone yield if it were processed into meals (you can configure this in the options).

Q. Performance impact?
A. I make good use of Dubs Performance Analyzer to profile my mods along their development, and this mod has negligible impact as its code only periodically runs.

  • Can be added or removed to games at any point.
  • Growth prediction is not aware of the 24h growth feature from the mod Static Quality Plus.


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