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Обновлена версия сайта v1.5 🎉 С предложениями по улучшению сайта, пишите в телеграм: @Razilator
Последние комментарии

I added at your request fashion. Noir's Rifle Slings Katanas and Machetes on Back or Belt

2 дня, 4 часа назад

Ximerius, steam has disabled my account with download support... My automatic mod version control system has stopped working. I'll try to figure out what's wrong, so the mods will be delayed in downloading for now.

6 дней, 1 час назад

hey man, hope all is well with you. if you could add these when you'll have time would be much appreciated. Noir's Rilfe Slings, Katanas and Machetes on Back or Belt. thanks

6 дней, 9 часов назад
@Razilator Authentic Z

Ximerius, good. I was away. All added what you asked for.

1 неделя, 4 дня назад
@Ximerius Authentic Z

Razilator, honestly, thank you ! i've found some good ones for the immersion purposes ... Better Belts ; Harry's Healthier Skin Complexions . i won't bother you again for a while, i promise. :)

1 неделя, 5 дней назад
@Razilator Authentic Z

Ximerius, thank you very much for your feedback. I will try to work even more on automating the system for adding mods and updating. Thanks to people like you, I feel motivated again to work with code for uploading mods. Mods have been added at your request and will be updated automatically if the mod is updated in Steam. And yes! Friend! NE ZA CHTO!)

2 недели назад

Scavenging mod

  • Rimworld -> Mods -> Gameplay
  • Добавлен: 7 месяцев, 1 неделя назад
  • Обновлен: 2 месяца, 2 недели назад
  • Просмотров: 177
    Автор(ы): Infinite, Taranchuk
  • Версия: 2022-03-07
    Загрузок: 10
Ссылка Инфо Язык Версия Загрузок Загружен Добавил
Перейти к загрузке 1.5 MB Мультиязычный 2022-03-07 5 08/03/2022 в 00:10 PyWorker
Перейти к загрузке 1.448 MB Мультиязычный 2021-07-31 5 15/10/2021 в 20:20 PyWorker
Neolithic Scavenging
Made for 1.3!

Temp gif, will update later
Embrace the wild, find your basic sustenance with Neolithic Scavenging.

Before reading further, included is an in game mod menu that allows you to change chances of raw foods to appear, fail chances, and you can even disable certain tile types. Check it out and change some settings to find a good fit for your story. You have the power to balance it to whatever difficulty level you want. The standard setup is likely way too easy.

Scavenging for food gives your colony a chance to survive in any climate, any biome, and and any food situation.

  • Cavern dwellers stepping onto the surface for the first time?
  • Raiders burned your fields?
  • Random chemfuel explosion eradicated your meal supply?
  • Resorting to eating your fellow pawn just to make it through the quadrum?

Not to worry, now you can cobble together natural sources of nutrients to sustain you till you get back on your feet in nearly any natural environment. Several of the foods in this mod carry no food poison risk, allowing you scrape your colony back into working order without food poisoning being your downfall. Just be careful which items you eat.

This mod includes raw foods you can find in the wilds, and a recipe for Neolithic Dried Mush which has less nutritious value than pemmican, but suspiciously doesn't cause food poisoning. This can be made at a campfire with no technology requirement.

The ability to locate food in any biome, but still keeping the chance of success lower for areas like Ice or Sand, should allow for more brutal starts without having to expressly rely on random manhunter encounters, cannibalism, or possibly poisonous berries.

Adds a scavenging spot to be worked with the scavenging work type.

All Vanilla Biomes Supported
  • Temperate Forest
  • TemperateSwamp
  • Tropical Rainforest
  • Tropical Swamp
  • Arid Shrubland
  • Desert
  • Extreme Desert
  • Boreal Forest
  • Cold Bog
  • Tundra
  • Ice Sheet
  • Sea Ice


Modded Biomes

Should be already compatible with the following, but please reports any bugs or conflicts you encounter in the comments:

  • ReGrowth: Boreal Forest Expansion
  • ReGrowth: Cold Bog Expansion
  • ReGrowth: Desert Expansion
  • ReGrowth: Temperate Forest Expansion
  • ReGrowth: Tundra Expansion
  • ReGrowth: Aspen Forests
  • ReGrowth: Wasteland. Depleted and rubble tiles have nothing to scavenge for currently.
  • Biomes! Islands

Please comment any modded biomes you want added and I'll see what I can do.

New Food Items

Currently adds the following raw foods to be found with the scavenging spot, items found dependent on the biome. The art in game is a WIP. Will update below as I attempt to update with paint. Apologies, for I am not an artist. If something doesn't have art listed, assume it has a placeholder that doesn't match the aesthetic yet and is planned to be updated.

Meat Type:


Spots marked with ? are planned but not implemented yet.

New meal: Neolithic Dried Mush, made at the campfire and above with a bill. Can be made one at a time or in bulk. Lasts an absurdly long time, however is not very nutritious. Luckily, it's so thoroughly cooked that its impossible to get sick from eating it.
*Added support for Dark Campfires*

Mod Menu Included

Included is a mod menu that will allow you to change chances of certain raw foods to appear, as well as fail chances. You can also disable certain tile types if you want. The ability to reset the entire mod menu back to default settings is planned.

Planned Changes and Feedback Needed:
  • The art for this mod is temporary, and I intend to commission an update to all raw foods and the scavenging spot soon™, assuming it can be financed. If you would like to chip-in art for this mod, please reach out to me via steam or discord if you would like to chip-in. Discord: Infinite#1861
  • Nutrition values and default spawn amounts are currently undergoing testing and are not fully balanced, please use the mod menu to modify them as you see fit. If you find a fair balance that feels natural, please provide feedback in the comments below!
  • Work quantity is not currently balanced as well as I would like, please provide feedback in the comments below!
  • The structure of the mod allows other biomes to be added, including modded biomes and terrain. If you would like compatibility to be added, please reach out to me and I will see what I can do to add them.
  • Item descriptions are still a work in progress, please be patient with me.
  • The future of this mod could see other raw foods and even treasure to be found, please comment below with what you would like to see.

I'm interested in commissioning an update to the art. If you would like to help reach that goal, reach out to me here or on Discord: Infinite#1861

Commissioned by Infinite and built by the all powerful Taranchuk. Meet wonderful creators in the discord link below: