Ximerius, steam has disabled my account with download support... My automatic mod version control system has stopped working. I'll try to figure out what's wrong, so the mods will be delayed in downloading for now.
hey man, hope all is well with you. if you could add these when you'll have time would be much appreciated. Noir's Rilfe Slings, Katanas and Machetes on Back or Belt. thanks
Ximerius, thank you very much for your feedback. I will try to work even more on automating the system for adding mods and updating. Thanks to people like you, I feel motivated again to work with code for uploading mods. Mods have been added at your request and will be updated automatically if the mod is updated in Steam. And yes! Friend! NE ZA CHTO!)
Temp gif, will update later
Embrace the wild, find your basic sustenance with Neolithic Scavenging.
Scavenging for food gives your colony a chance to survive in any climate, any biome, and and any food situation.
Not to worry, now you can cobble together natural sources of nutrients to sustain you till you get back on your feet in nearly any natural environment. Several of the foods in this mod carry no food poison risk, allowing you scrape your colony back into working order without food poisoning being your downfall. Just be careful which items you eat.
This mod includes raw foods you can find in the wilds, and a recipe for Neolithic Dried Mush which has less nutritious value than pemmican, but suspiciously doesn't cause food poisoning. This can be made at a campfire with no technology requirement.
The ability to locate food in any biome, but still keeping the chance of success lower for areas like Ice or Sand, should allow for more brutal starts without having to expressly rely on random manhunter encounters, cannibalism, or possibly poisonous berries.
Adds a scavenging spot to be worked with the scavenging work type.
Should be already compatible with the following, but please reports any bugs or conflicts you encounter in the comments:
Please comment any modded biomes you want added and I'll see what I can do.
Currently adds the following raw foods to be found with the scavenging spot, items found dependent on the biome. The art in game is a WIP. Will update below as I attempt to update with paint. Apologies, for I am not an artist. If something doesn't have art listed, assume it has a placeholder that doesn't match the aesthetic yet and is planned to be updated.
Spots marked with ? are planned but not implemented yet.
New meal: Neolithic Dried Mush, made at the campfire and above with a bill. Can be made one at a time or in bulk. Lasts an absurdly long time, however is not very nutritious. Luckily, it's so thoroughly cooked that its impossible to get sick from eating it.
*Added support for Dark Campfires*
Included is a mod menu that will allow you to change chances of certain raw foods to appear, as well as fail chances. You can also disable certain tile types if you want. The ability to reset the entire mod menu back to default settings is planned.
I'm interested in commissioning an update to the art. If you would like to help reach that goal, reach out to me here or on Discord: Infinite#1861
Commissioned by Infinite and built by the all powerful Taranchuk. Meet wonderful creators in the discord link below: