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Последние комментарии

I added at your request fashion. Noir's Rifle Slings Katanas and Machetes on Back or Belt

6 дней, 8 часов назад

Ximerius, steam has disabled my account with download support... My automatic mod version control system has stopped working. I'll try to figure out what's wrong, so the mods will be delayed in downloading for now.

1 неделя, 3 дня назад

hey man, hope all is well with you. if you could add these when you'll have time would be much appreciated. Noir's Rilfe Slings, Katanas and Machetes on Back or Belt. thanks

1 неделя, 3 дня назад
@Razilator Authentic Z

Ximerius, good. I was away. All added what you asked for.

2 недели, 1 день назад
@Ximerius Authentic Z

Razilator, honestly, thank you ! i've found some good ones for the immersion purposes ... Better Belts ; Harry's Healthier Skin Complexions . i won't bother you again for a while, i promise. :)

2 недели, 3 дня назад
@Razilator Authentic Z

Ximerius, thank you very much for your feedback. I will try to work even more on automating the system for adding mods and updating. Thanks to people like you, I feel motivated again to work with code for uploading mods. Mods have been added at your request and will be updated automatically if the mod is updated in Steam. And yes! Friend! NE ZA CHTO!)

2 недели, 4 дня назад

Scattered Stones

  • Rimworld -> Mods -> Gameplay
  • Добавлен: 7 месяцев, 1 неделя назад
  • Обновлен: 4 месяца назад
  • Просмотров: 93
    Автор(ы): Owlchemist
  • Версия: 2021-12-07
    Загрузок: 2
Ссылка Инфо Язык Версия Загрузок Загружен Добавил
Перейти к загрузке 99 KB Мультиязычный 2021-12-07 1 21/01/2022 в 17:20 PyWorker
Перейти к загрузке 96 KB Мультиязычный 2021-10-31 0 14/11/2021 в 09:56 PyWorker
Перейти к загрузке 0.090 MB Английский 2021-10-03 19:00:00 1 15/10/2021 в 20:00 PyWorker

Perfectly organized rocks? In my nature? I don't think so! With this mod, chunks are given a more organic, less orderly look by randomizing their offsets, rotations, and scaling, along with a graphical underlayer of rocky debris. Rocky cliffs also get some love, with a scattering of stones along their exposed surface.

Technical details

So how does it work exactly? No one needs to read any of this, but for you nerds out there:

  • Rock chunks use a new graphic class. This class hooks into a modExtension to apply additional graphical properties.
  • Properties include a min/max for random scaling, random 360 degree rotation (normally it only randomizes in 90 degree increments), and randomized offsetting.
  • Upon loading a map, a one-time script places rocky debris (filth) underneath chunks and outer exposed cliffs. While normal filth will despawn over time, this filth is unique in that it will only despawn if it does not share a tile with a rock or stone cliff.
  • The rocky filth also uses a custom thing class to color tint itself to match whatever rock it is underneath.
  • Once the chunk is removed, it can either be manually cleaned like other filth, or it will naturally despawn in about a year.
  • Save game compatible, you can add or remove at any time. There is no performance impact other than maybe taking a few more milliseconds to load your map to populate the randomized data cache.
  • Compatible with any chunk-adding mods that use the "StoneChunks" category. If any mods do not do this, let me know and I'll manually patch in support.
  • Compatible with any texture replacements (last screenshot is using Vanilla Textures Expanded).