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Последние комментарии
@Razilator RimJobWorld [+18]

Mod updated to the current version.

1 неделя, 4 дня назад
@Razilator Combat Extended

PyWorker, I will improve you!

4 недели, 1 день назад
@PyWorker Combat Extended

My great job at automating uploads! My version: 0.3. I try to improve according to my mood.

4 недели, 1 день назад
@Razilator Mechalit Core (Continued)

I speak as an admin, I only played with the Mechalit Core mod. Now another person has continued his work, adapting it to Rimworld 1.3.

2 месяца, 2 недели назад
@Razilator Victoria 8 Pro Bundle (G8F)

Nice, I like

2 месяца, 3 недели назад
@Demalius Dark UI

Demalius, тест 4

2 месяца, 3 недели назад

256 Recruitment Limit

  • #Gameplay
  • Добавлен: 2 месяца, 3 недели назад
  • Обновлен: 2 недели, 1 день назад
  • Просмотров: 28
    Автор(ы): Luminaire
  • Версия: 19.04.2018
    Загрузок: 11
Ссылка Инфо Язык Версия Загрузок Загружен Добавил
Перейти к загрузке 625 KB Мультиязычный 19.04.2018 11 31/07/2021 в 14:48 Razilator

A mod to increase recruitment and squad limit.

Increases recruitable units from 30 to 256
Increases maximum members in each squad from 20 to 50
Increases maximum number of squads from 10 to 20

That's it. No hidden bee pie in this one, sorry.

**Other mods that change the same variables may interfere with this one. To make sure these are the finalized variables that Kenshi uses, please place this mod on the very bottom of the mod loading order, even if other mods ask you to place theirs on the bottom. Doing so will not cause any disruptions in the operation of other mods - It will only ensure the changes this mod makes are prioritized over other mods changing the same variable.

This is a player recruitment mod ONLY. It does not effect npc squad spawns, numbers, or behaviors in any way.

Disclaimer: Performance!

There is a reason the game is defaulted to a maximum 30 units. Exceed maximum at your own risk.
Many have reported decreases in both fps and AI processing. This is a result of increased entities in your game world taking up more rendering and processing resources. This is normal, and there is nothing I nor this mod can do about that. There are a few things you can do to help reduce the lag, but ultimately it is up to you to find that sweet spot for yourself.

1. Import your game.
If the lag starts becoming too much, try importing your game. This will clear out a lot of the extra clutter of corpses, items, and orphaned/roaming squad units, freeing up more resources for your own squad. (NPC squads take priority with AI processing. The less of them there are, the better your Ai processing will be.)
Please note that this is a temporary remedy, and over time you may start seeing a decrease in performance again. Rinse and repeat as necessary if desired.

2. Reduce NPC squad number and npc squad size sliders.
This will reduce the amount of npc entities being processed, freeing up resources for your own squad. This is a longterm solution but may not be ideal for some people's gameplay, and may still not be enough depending on how many you recruit.

3. Reduce your own squad count.
If nothing else seems to be working, then chances are you've just simply recruited too many units. Reducing your own squad count may be the only way to aid decreases in performance.