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Последние комментарии

I added at your request fashion. Noir's Rifle Slings Katanas and Machetes on Back or Belt

6 дней, 6 часов назад

Ximerius, steam has disabled my account with download support... My automatic mod version control system has stopped working. I'll try to figure out what's wrong, so the mods will be delayed in downloading for now.

1 неделя, 3 дня назад

hey man, hope all is well with you. if you could add these when you'll have time would be much appreciated. Noir's Rilfe Slings, Katanas and Machetes on Back or Belt. thanks

1 неделя, 3 дня назад
@Razilator Authentic Z

Ximerius, good. I was away. All added what you asked for.

2 недели, 1 день назад
@Ximerius Authentic Z

Razilator, honestly, thank you ! i've found some good ones for the immersion purposes ... Better Belts ; Harry's Healthier Skin Complexions . i won't bother you again for a while, i promise. :)

2 недели, 2 дня назад
@Razilator Authentic Z

Ximerius, thank you very much for your feedback. I will try to work even more on automating the system for adding mods and updating. Thanks to people like you, I feel motivated again to work with code for uploading mods. Mods have been added at your request and will be updated automatically if the mod is updated in Steam. And yes! Friend! NE ZA CHTO!)

2 недели, 4 дня назад

Item Tweaker API B41

  • Project Zomboid -> Mods -> Gameplay
  • Добавлен: 8 месяцев назад
  • Обновлен: 3 месяца, 2 недели назад
  • Просмотров: 359
    Автор(ы): Tchernobill
  • Версия: 2021-12-11
    Загрузок: 44
Ссылка Инфо Язык Версия Загрузок Загружен Добавил
Перейти к загрузке 11.8 KB Мультиязычный 2021-12-11 35 11/02/2022 в 04:39 PyWorker
Перейти к загрузке 0.037 MB Мультиязычный 2021-08-14 9 26/09/2021 в 18:41 PyWorker

Compatible B41.50 up to B41.53 included.

How to use if you create mods depending on it
1/ Ensure your Lua script is called after this one
2/ call TweakItem("ItemName","ParamName", "ParamValue")
e.g. TweakItem("Base.Bag_Schoolbag", "WeightReduction", "100"); -- this makes all items inside Schoolbag have no apparent weight as long as the bag is carried on back or hand

How to activate
1/select this mod (for your save or for your default mod selection)
2/select all mods depending on it (for your save or for your default mod selection)
3/ Tweaks are applied on game load, therefore:
3a/if you start a new game it will be active immediately
3b/if you load an existing game it will be active for objects that were not loaded prior to that mod selection

How to deactivate
1/ deselect all mods depending on this one. (for your save and for your default mod selection)
2/ deselect this mod (for your save and for your default mod selection)
3/ return to the desktop
4/ restart the game

If you activate ModOptions [https://steamcommunity.com/sharedfiles/filedetails/?id=2169435993]:
You can activate Verbose mode from options menu and see all modifications done (default = false)
You can activate Rollback mode from options menu and undo SOME modifications when going back to main menu (default = false)
(Yeah, only SOME modifications can be Rollback: Java Item class limited interface and my limited knowledge of Java & Lua are in cause. Any advice on improving this point is welcome.)

Some properties need to be changed at game boot time to take effect. For your expected changes to be applied on these you need to restart the game between each activation/deactivation of any mod tweaking items.