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Последние комментарии

I added at your request fashion. Noir's Rifle Slings Katanas and Machetes on Back or Belt

6 дней, 6 часов назад

Ximerius, steam has disabled my account with download support... My automatic mod version control system has stopped working. I'll try to figure out what's wrong, so the mods will be delayed in downloading for now.

1 неделя, 3 дня назад

hey man, hope all is well with you. if you could add these when you'll have time would be much appreciated. Noir's Rilfe Slings, Katanas and Machetes on Back or Belt. thanks

1 неделя, 3 дня назад
@Razilator Authentic Z

Ximerius, good. I was away. All added what you asked for.

2 недели, 1 день назад
@Ximerius Authentic Z

Razilator, honestly, thank you ! i've found some good ones for the immersion purposes ... Better Belts ; Harry's Healthier Skin Complexions . i won't bother you again for a while, i promise. :)

2 недели, 2 дня назад
@Razilator Authentic Z

Ximerius, thank you very much for your feedback. I will try to work even more on automating the system for adding mods and updating. Thanks to people like you, I feel motivated again to work with code for uploading mods. Mods have been added at your request and will be updated automatically if the mod is updated in Steam. And yes! Friend! NE ZA CHTO!)

2 недели, 4 дня назад

Dwarven Weapons

  • Kenshi -> Mods -> Weapons
  • Добавлен: 8 месяцев назад
  • Обновлен: 7 месяцев, 2 недели назад
  • Просмотров: 177
    Автор(ы): joetrader
  • Версия: 2021-09-23 20:59:00
    Загрузок: 10
Ссылка Инфо Язык Версия Загрузок Загружен Добавил
Перейти к загрузке 10.730 MB Английский 2021-09-23 20:59:00 10 26/09/2021 в 10:21 PyWorker

TL;DR: Adds craftable axe, maul (warhammer), and gladius (short sword). Adds unique weapons and recruits that can be found, hidden in some lore. This mod receives regular updates

The latest update:
  • This one needs an import or new game
  • Added two dwarves, with a location, map and "quests" to gain their trust
  • Added two unique versions of the dwarven gladius
  • Changed the way that the player finds hints for the axe of belegost (unique axe)

    Previous update:
  • Added the Dwarven Gladius, available in the Dwarven Weapons Research blueprint. It is a short sword perfect for a dwarf as a secondary weapon. For anyone that has the mod already, it will be available without import.

    For older updates: Check the change notes on the right.

    What does this mod do?
    • At the moment it adds 3 weapons (axe & maul & gladius) to the game that can be crafted by the player.
    • It also adds unique versions that can be found in the world (currently excluding: none)
    • Hints to find the uniques are hidden in certain locations, start at places that sell maps
    • The blueprint for crafting the weapons can be found in most locations that sell common weapon blueprints.
    • All weapon models that can be crafted in the vanilla game are supported with textures.

    What will be added in the future?
    • More weapon types
    • More questlines
    • More dwarves
    • Dwarf race? Maybe

    What else?
  • Import required unless you start a new game anyway
  • Updates add new weapons automatically, at least the ones that can be crafted by the player
  • It works with the Genesis mod pack
  • Mod order: Put it behind GUI/Textures/Weather changing mods just in case, besides that it doesn't matter
  • This is my first real mod. Things will probably look unpolished and there might be spelling mistakes, but with time things will improve (hopefully).