Flowmods - game mods

Style Revised — Animalist

Retextures and additions to the animalist style.

Compatibility
should be save game compatible and not conflict with any other mods. Where other mods also affect the animalist style, the load order dictates which textures are used.

Known Issues
Texture masks aren’t applying to item icons, yet apply properly when worn. Not sure if this is something I’ve done wrong or a problem with how styles overwrite textures?

FAQ

Q: How do I acquire the Monosword?
A: Yeah… I had the realisation after drawing it. At the moment it can only be obtained through changing thing style in dev mode.

Q: Can X texture be removed/separated?
A: I understand that it’s possible to create mod options so textures can be toggled, though can’t say I know how. If I figure it out I’ll add it, otherwise the StyleCategoryDefsAnimalist.xml in patches can be edited to remove certain textures.

Q: Are you going to cover other styles?
A: Thats the plan! Looks like I’ll be doing morbid next, then probably techist.

Q: Are you going to add X to this style?
A: I do intend to revisit some stuff in the future. It’s just, if I spend too long on this style, I’m afraid of what could awaken within me.

Current Item List:

  • Parka
  • Tuque
  • Tribalwear
  • Tribal Headdress
  • War Mask
  • War Veil
  • Simple Helmet
  • Flak Helmet
  • Recon Helmet
  • Marine Helmet
  • Cataphract Helmet
  • Prestige Recon Helmet
  • Prestige Marine Helmet
  • Prestige Cataphract Helmet
  • Club
  • Spear
  • Ikwa
  • Knife
  • Axe
  • Gladius
  • LongSword
  • Mace
  • Monosword
  • Stool
  • Dining Chair
  • Tables
  • Column

Download: Style Revised — Animalist [4.223 MB] (2021-09-16 22:26:00)

Author: Hen

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