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When receiving a 404 error - remove the numbers before the link in the address bar (example) '95-greynaya-animations-dlya-wickedwhims-18' to greynaya-animations-dlya-wickedwhims-18
При получении ошибки 404 - уберите цифры перед ссылкой в адресной строке (пример) '95-greynaya-animations-dlya-wickedwhims-18' в greynaya-animations-dlya-wickedwhims-18
Latest comments
Razilator
@Razilator

And you can't ignore mistakes?

1 week, 4 days ago
Razilator
@Razilator

You are in the wrong place for the question

1 week, 4 days ago
Razilator
@Razilator No Mosaic / Censor Mod for The Sims 4 - Toddler Compatibility Update!

wiebenor, Hello! Unfortunately, the mod has not been updated for a long time ... Therefore, most likely it is not compatible! I have a lot of work so far, so I can't update mods yet. Steam also disabled direct mod downloads for other games, which broke my automatic mod update system.

3 weeks, 4 days ago
wiebenor
@wiebenor No Mosaic / Censor Mod for The Sims 4 - Toddler Compatibility Update!

Forgive me for saying, but this mod doesn't work with the wicked whims mod and I'd like this functionality to be able to be used concurrently to, and with, wicked whims... There's supposedly clothing mods a guy can do, to enable something similar to the nudity I expect, but I have no clue how to mod clothes in Sims 4, and it's made to sound complicated when most people give directions, or they barely tell you anything besides the fact that it's as easy as"edit form fitting clothes and you're done"... Need to at LEAST get this mod working with wicked whims enabled...

3 weeks, 4 days ago
Razilator
@Razilator Devious Desires

babaBuceta, honestly, I don't know, I haven't played this mod)

1 month, 2 weeks ago
babaBuceta
@babaBuceta Devious Desires

how make rape interaction?

1 month, 2 weeks ago

Smart Farming
0

  • Rimworld -> Mods
  • Added: 9 months, 3 weeks ago
  • Updated: 6 months, 2 weeks ago
  • Views: 276
    Author(s): Owlchemist
  • Version: 2022-01-09
    Loads: 36
Link Info Language Version Loads Loaded Created by
Go to download 368 KB Multi 2022-01-09 27 21/01/2022 в 18:16 PyWorker
Go to download 368 KB Multi 2022-01-09 0 21/01/2022 в 17:36 PyWorker
Go to download 336 KB Multi 2021-11-19 9 16/10/2021 в 16:15 PyWorker
Content

This is a quality of life mod which provides a number of extra tools and information for your grow zones.

Features
  • Smart sow: When enabled, pawns will not bother sowing plants if there no chance of the plant reaching its minimum growth (typically 65%) before it is expected to die from the cold or toxin. This is especially helpful for users of Seeds Please to avoid wasting seeds.

  • No petty jobs: When enabled, this prevents pawns from re-sowing a zone if the number of empty tiles is below a configured threshold. This can be useful for livestock grazing zones, so pawns don't come racing over to replant a blade of grass a cow just ate.

  • Force sow: Allows pawns to sow a grow zone regardless of weather conditions. This can be useful if you are sowing plants which will not die from the cold, such as trees, or to try and start the grow season a few days earlier.

  • Harvest if dying: If any plant dies from the cold, all plants of that type will be marked for harvest to try and collect before any more die off.

  • Cut if blighted: Any plant infected with blight will automatically be marked for removal.

  • Food estimates: An estimate is given on how much nutrition a zone may potentially supply. It also keeps a running tally on your colony's total daily consumption rate to give an estimate of how many days worth of food this zone will provide.

 

FAQ

Q. How does smart sow do its prediction exactly?
A. It fetches the grow zone's plant's def and calculates how many ticks it has left to grow. Then it internally simulates its growth over that duration and forecasts the weather along each step. If the plant is predicted to survive to its minimum harvest day, sowing is allowing.

Q. How does food estimation work?
A. All pawns and prisoners in the colony (does not include away pawns) have their hunger rate (nutrition eaten per day) cached periodically. This factors everything from race stats, implant buffs, traits, etc. Added all together, this value is compared with the estimated zone yield if it were processed into meals (you can configure this in the options).

Q. Performance impact?
A. I make good use of Dubs Performance Analyzer to profile my mods along their development, and this mod has negligible impact as its code only periodically runs.

Compatibility
  • Can be added or removed to games at any point.
  • Growth prediction is not aware of the 24h growth feature from the mod Static Quality Plus.

 

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🦉GitHub[github.com]



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