When receiving a 404 error - remove the numbers before the link in the address bar (example) '95-greynaya-animations-dlya-wickedwhims-18' to greynaya-animations-dlya-wickedwhims-18
При получении ошибки 404 - уберите цифры перед ссылкой в адресной строке (пример) '95-greynaya-animations-dlya-wickedwhims-18' в greynaya-animations-dlya-wickedwhims-18
Latest comments

And you can't ignore mistakes?

2 weeks, 2 days ago

You are in the wrong place for the question

2 weeks, 2 days ago
@Razilator No Mosaic / Censor Mod for The Sims 4 - Toddler Compatibility Update!

wiebenor, Hello! Unfortunately, the mod has not been updated for a long time ... Therefore, most likely it is not compatible! I have a lot of work so far, so I can't update mods yet. Steam also disabled direct mod downloads for other games, which broke my automatic mod update system.

1 month ago
@wiebenor No Mosaic / Censor Mod for The Sims 4 - Toddler Compatibility Update!

Forgive me for saying, but this mod doesn't work with the wicked whims mod and I'd like this functionality to be able to be used concurrently to, and with, wicked whims... There's supposedly clothing mods a guy can do, to enable something similar to the nudity I expect, but I have no clue how to mod clothes in Sims 4, and it's made to sound complicated when most people give directions, or they barely tell you anything besides the fact that it's as easy as"edit form fitting clothes and you're done"... Need to at LEAST get this mod working with wicked whims enabled...

1 month ago
@Razilator Devious Desires

babaBuceta, honestly, I don't know, I haven't played this mod)

1 month, 3 weeks ago
@babaBuceta Devious Desires

how make rape interaction?

1 month, 3 weeks ago

Reuse Pods

Link Info Language Version Loads Loaded Created by
Go to download 3.616 MB English 2021-07-19 9 16/10/2021 в 16:20 PyWorker
Reuse Pods - finally build the satellite colonies of your dreams without pouring endless steel and components into pod construction!

Reuse Pods is a simple mod that adds the pod funnel. This spacer-tech building will automatically scoop up inbound pods and try to soft land them on vacant pod launchers nearby, enabling their indefinite reuse.

  • A pod funnel costs 50 plasteel, 10 uranium and 2 advanced components to build. A level 8 constructor is also required, and you'll probably want to build at least two of them.
  • The option to build a funnel is unlocked once you've researched Fabrication, Shield Belts and Transport Pods.
  • Funnels only have a range of 20 tiles. Pod launchers outside this radius won't be considered for a soft landing target.
  • If there are more inbound pods than vacant launchers, the excess will hard land in the spot you originally designated and be destroyed as per usual.
  • Pod funnels are self-powered by a shielded uranium energy cell - they'll still work during flares.
  • Only your pods are affected. Enemy, neutral and allied pods behave as normal.
  • Reuse Pods is compatible with:

Other stuff
  • Github link for non-Steam players is here.[]
  • Reuse Pods should be safe to add to an existing save. You can also remove it mid-save, but deconstruct any pod funnels first.
  • Don't hesitate to leave a comment if you run into a bug, but PLEASE include any relevant information from the debug log if you do so. Especially if said bug entails your podding colonists being eaten by the Void-Between-Methods and never arriving at their destination.
  • If you enjoy Reuse Pods, be sure to give it a favorite and a thumbs-up so the Workshop algorithm gives it some time in the limelight!