Link | Info | Language | Version | Loads | Loaded | Created by |
---|---|---|---|---|---|---|
Go to download | 1.1 MB | Multi | 2022-04-17 | 5 | 18/04/2022 в 01:32 | PyWorker |
Go to download | 1.1 MB | Multi | 2022-04-11 | 2 | 16/04/2022 в 09:32 | PyWorker |
Go to download | 1.1 MB | Multi | 2022-03-20 | 5 | 22/03/2022 в 00:01 | PyWorker |
Have you ever been frustrated about the power draw of unused workbenches, or lights on in rooms with no pawns? I know I have. Why can't pawns just turn things off when they aren't using them? Now they can.
Now with mod support!
You should be able to add or remove this mod whenever you'd like without causing any disruptions to your save.
I developed this mod with performance in mind, so it should have a negligible impact on performance in most cases. However, as pawns flick lights on and off, they do cause lighting updates, which in Vanilla RimWorld seems to cause the game to update all lighting in the whole map. I haven't noticed this to be an issue, but if you are noticing a performance impact from this mod, reach out to me and we'll work out where I can lean the mod out to help!
Here are some of the things that I'm working on for this mod:
This mod is still in development, so please report any bugs, compatibility issues, and suggestions in the discussions below!
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