Allows to take doors off hinges and reinstall them elsewhere, because... because why the hell not??! Works on all single-tile doors.
TAKING DOORS OFF HINGES
Click on the door and choose "Take door off hinges" from context menu. Requirements:
★ Carpentry level 3 (75% chance to succeed, increasing by 5% with each additional level)
★ Door must be unlocked!
Apart from the chance to obtain the door you also have chance to receive hinges.
Right click on the door item in inventory. Choose "Install door" from context menu and point the door cursor to an empty frame (as if building). Rotate if necessary. Requirements:
★ Carpentry level 3
★ Hinges x 2 (except for slide doors)
⚠ Vast majority of vanilla doors can be reinstalled in any orientation (both North and West). When configuring doors I might have overlooked a few rare door designs - I will supplement them based on your reports. These overlooked doors without config can still be taken off, but can be reinstalled only in the same orientation
they were installed in originally (either North or West). Modded doors are not configured and will have to be configured by their creators to work fully flexibly with EADAY.
Doors are large and heavy objects. Although they take up between 30 and 40 capacity, they will not fit in containers with max capacity of less than 90. If you want to move them with a car, you need to bring some heavy duty one!
★ Double doors (eg. entrances to churches) can be taken off, but they don't fit the standard frames, so will look ugly (will still function though). The option to take them off is not blocked as you might want to reinstall these doors in an existing pre-built double frame.
★ Doors of toilet cabins are blocked - due to the same problem.
★ EADAY does not work for garage doors and doors spanning more than 1 tile.
REPORTING MISSING DOOR CONFIGS
If you find a vanilla door with missing config report them here
Please post any bug reports here
EXISTING SAVES / MULTIPLAYER
EADAY can be freely added to existing saves.
I have not tested EADAY in MP. However I do hope it does work, as for key operations I copied certain patterns from vanilla code. If you try it in MP, let me know if it worked or not.
I expect this mod to be compatible with any other mod, including ones providing additional doors - with the limitations as described above, though weird interactions can not be ruled out in case of some exotic designs. I will prepare API for other modders that will enable adding to EADAY configs for their doors.
My support mod Eggon's Modding Utils
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Workshop ID: 2733027635
Mod ID: eggonsAllDoorsAreYours