wiebenor, Hello! Unfortunately, the mod has not been updated for a long time ... Therefore, most likely it is not compatible! I have a lot of work so far, so I can't update mods yet. Steam also disabled direct mod downloads for other games, which broke my automatic mod update system.
Forgive me for saying, but this mod doesn't work with the wicked whims mod and I'd like this functionality to be able to be used concurrently to, and with, wicked whims... There's supposedly clothing mods a guy can do, to enable something similar to the nudity I expect, but I have no clue how to mod clothes in Sims 4, and it's made to sound complicated when most people give directions, or they barely tell you anything besides the fact that it's as easy as"edit form fitting clothes and you're done"... Need to at LEAST get this mod working with wicked whims enabled...
What's the point of building roads and paths around the map if your pawns are just going to dirty their feet by not using them? This mod applies a modifier to the perceived pathing costs of any dirty tiles to help keep things clean.
Q. Does this mod impact performance?
A. The original vanilla pathfinding code is still used. The only extra bit of code injected is a faction check, to prevent hostiles from respecting your settings, but this does not amount to anything as far as performance goes. This mod functions using variables that already existed and are calculated, but underutilized in vanilla.
Q. How does this mod compare to Perfect Pathfinding, and can they be used together?
A. Rimworld has multiple pathfinding systems, and Perfect Pathfnding forces pawns to always use the most precise one regardless of performance costs, but doesn't have anything to do with filth avoidance or arbitrary road attraction. They can be used together, though this mod comes with a built-in range adjuster. It's not quite the same thing but the difference is debatable.
Q. What floors have the "road tag"?
A. The road tag is a built in vanilla feature and is seen on flagstone, packed dirt, and broken asphalt. Modded floors may also use it. This feature was mainly added for packed dirt, since packed dirt paths are also filth generating. If you don't have any of those, you can make due with only using the filth avoidance setting.