When receiving a 404 error - remove the numbers before the link in the address bar (example) '95-greynaya-animations-dlya-wickedwhims-18' to greynaya-animations-dlya-wickedwhims-18
При получении ошибки 404 - уберите цифры перед ссылкой в адресной строке (пример) '95-greynaya-animations-dlya-wickedwhims-18' в greynaya-animations-dlya-wickedwhims-18
Latest comments

And you can't ignore mistakes?

2 weeks, 2 days ago

You are in the wrong place for the question

2 weeks, 2 days ago
@Razilator No Mosaic / Censor Mod for The Sims 4 - Toddler Compatibility Update!

wiebenor, Hello! Unfortunately, the mod has not been updated for a long time ... Therefore, most likely it is not compatible! I have a lot of work so far, so I can't update mods yet. Steam also disabled direct mod downloads for other games, which broke my automatic mod update system.

1 month ago
@wiebenor No Mosaic / Censor Mod for The Sims 4 - Toddler Compatibility Update!

Forgive me for saying, but this mod doesn't work with the wicked whims mod and I'd like this functionality to be able to be used concurrently to, and with, wicked whims... There's supposedly clothing mods a guy can do, to enable something similar to the nudity I expect, but I have no clue how to mod clothes in Sims 4, and it's made to sound complicated when most people give directions, or they barely tell you anything besides the fact that it's as easy as"edit form fitting clothes and you're done"... Need to at LEAST get this mod working with wicked whims enabled...

1 month ago
@Razilator Devious Desires

babaBuceta, honestly, I don't know, I haven't played this mod)

1 month, 3 weeks ago
@babaBuceta Devious Desires

how make rape interaction?

1 month, 3 weeks ago

Barricaded World - Extended Erosion

Link Info Language Version Loads Loaded Created by
Go to download 65.8 KB Multi 2022-02-06 44 07/02/2022 в 01:52 PyWorker
Go to download 64 KB Multi 2022-01-03 20 10/01/2022 в 12:46 Razilator

Most of the time, I play at very advanced erosion. But I always found that houses were "too clean" so I created this mod to put erosion to the next level. It makes most of the houses look like abandoned safehouses and city buildings appear desolated.

Depends on the world's current erosion level.
When loaded, windows and doors in the world may be broken and/or randomly barricaded.


  • 60% will be destroyed
  • 44% chance of planks barricades
  • 6% chance of metal sheet barricade
  • Note: Only ground floor windows may get barricaded


  • 40% will be destroyed
  • 20% chance of planks barricades
  • Note: Only doors leading outside may get barricaded
Erosion Integration
Here is my personal recommendation for playing with this mod: Sandbox Config
You could also use the "Six Month Later" Sandbox preset with a "Normal" zombie count for a quicker configuration.

Apparition of broken and barricaded windows depends on erosion advancement:
  • In options, adjust erosion with "Erosion Speed" and keep "Erosion Days" at 0
  • The more advanced the erosion, the more chances the following code has to happen
  • 25% of current erosion advancement means 25% chance for a window to go through the Barricaded World code
  • If erosion below 100%, 30 days after a place load, if the place is loaded again, the code will be run again
  • When code is loaded for a place at 100% erosion, it will not run anymore even past several days

Examples of Sandbox configuration for erosion:

  • A world with normal "Erosion Speed" (100 days) and with "Month since Apocalypse" set to 2 (60 days) will start at 60% of Erosion.
  • A world with very fast "Erosion Speed" (20 days) and with "Month since Apocalypse" set to 1 (30 days) will start at 100% of Erosion.
Upcoming Plans

I have several ideas to implement that I may implement in the future:

  • Remove some water from sinks depending on erosion
  • More configurability of script (percentages, toggle on-off, etc.)
  • Randomly open & add sheet ropes to windows on upper floors
  • Reintroduce top floor barricades and have them always inside
  • Reintroduce metal bars barricade once found a way to avoid placing on bay windows
  • Find a way to handle alarms going of when glasses are broken

I tested the mod in solo and local multiplayer. It relies on the LoadGridsquare event so it has more impact on performances than some other mods. Many thanks to co` for showing me how to access decompiled PZ code which allowed me to do the erosion integration.