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Latest comments

I added at your request fashion. Noir's Rifle Slings Katanas and Machetes on Back or Belt

2 days, 14 hours ago

Ximerius, steam has disabled my account with download support... My automatic mod version control system has stopped working. I'll try to figure out what's wrong, so the mods will be delayed in downloading for now.

6 days, 11 hours ago

hey man, hope all is well with you. if you could add these when you'll have time would be much appreciated. Noir's Rilfe Slings, Katanas and Machetes on Back or Belt. thanks

6 days, 20 hours ago
@Razilator Authentic Z

Ximerius, good. I was away. All added what you asked for.

1 week, 5 days ago
@Ximerius Authentic Z

Razilator, honestly, thank you ! i've found some good ones for the immersion purposes ... Better Belts ; Harry's Healthier Skin Complexions . i won't bother you again for a while, i promise. :)

1 week, 6 days ago
@Razilator Authentic Z

Ximerius, thank you very much for your feedback. I will try to work even more on automating the system for adding mods and updating. Thanks to people like you, I feel motivated again to work with code for uploading mods. Mods have been added at your request and will be updated automatically if the mod is updated in Steam. And yes! Friend! NE ZA CHTO!)

2 weeks ago

[BETA] Simple Warrants

Link Info Language Version Loads Loaded Created by
Go to download 1.9 MB Multi 2022-02-10 0 10/02/2022 в 04:29 PyWorker
Go to download 2.0 MB Multi 2022-01-25 0 06/02/2022 в 11:57 PyWorker

We have a dual responsibility to serve you as the player while enhancing your gameplay experience and help you exploit advantages provided and extend your colony development capabilities. The capability to project power across your Rimworld is an essential element of colonial strategy.

What is Simple Warrants?
With Simple Warrants, you are given the ability to Claim and Create warrants. Warrants are essentially quest with a focus on retrieval and/or capture.

You will be able to accept warrants made by other docile factions and deliver their goods to them. Whether it be completing a capture warrant for a pawn that deserted a faction, or carrying out death warrants for factions that deemed their crimes irredeemable. Once you accept a warrant, a world site will be generated where that pawn is guaranteed to spawn. Complete the warrant by delivering the pawn/item to a settlement of the faction that listed the warrant. There will be a fulfill warrant option once you arrive.

But be careful, accepting a faction warrant and not completing it properly can be detrimental to your relations with that faction. Choose what warrants you accept carefully, and judge whether you have the resources to complete it.

Also adds functionality to create your own warrants and have them accepted by other factions. Have a pawn that was captured and want to get them back? - Post a warrant and offer a reward, maybe a faction will accept it and bring them back to you. What about a world pawn? Maybe a faction leader that you want dead? - Post a warrant and offer a price on their head to have them killed! Just make sure you have the money to pay up, factions do not respond well to being scammed.

Features Overview
Claim public warrants listed by other factions
  • These will consist of either capture warrants, execution warrants or both for pawns - And retrieval warrants for artifacts. There is also warrants for animals with a market value above 400.
  • These warrants when accepted will generate a quest site where you can find the item.
  • TO claim your rewards, bring the warranted item to the nearest faction settlement and there will be an "Fulfill Warrant" Button.
  • Failure to meet the constraints of the warrant (Destroying a retrieval artifact) will automatically fail the warrant.
  • Faction created warrants have a 15 Day expiration. After this time the warrant will be gone.
Create your own warrants
  • Ability to create a warrant for ANY world pawn. This includes kidnapped colonist, related colony members, faction leaders, etc.
  • Ability to create a warrant for Artifacts/Exotics. This has automatic mod compatibility as long as those mod items are listed in those categories.
  • Set your own custom bounty reward amounts and pay what you think the warrant is worth.
  • Notified of when a faction accepts your warrant and is completing it.
  • Once the faction has completed the warrant, they will come to your settlement and demand payment for the warrant before they drop it off to you.
  • There is a slight chance factions will fail your warrants.
  • Notified of when a faction accepts your warrant and is completing it.
  • Player created warrants never expire.
  • Warrants with poor rewards are now automatically flagged and inform the player.
  • Constant chance to have a warrant placed on your colonist, this will increase raids at your settlement. You can mediate this by paying off the warrant and compensating it, or sticking it out and waiting for the warrant to expire naturally.
  • Failed warrants result in a -30 to related factions. This goes both ways: you failing a faction warrant, and a faction failing your warrant will automatically result in relationship damage.
  • Your actions can now have consequences. There are a few conditions in which a warrant has a chance to be placed on your colonist: Warrant For Torture (damage to prisoners), Warrant For Assault (Destroyed Outpost), Warrant For Fraud: (Failing warrants), Warrant For Poaching: (killing animals with market value equal to or more than a Thrumbo). Warrants on your colonist can be disabled in the mod options.
  • Added mod options to customize your experience.

(Q) Can I create a warrant for XYZ from XYZ mod?
If the mod classifies 'XYZ' as an exotic or artifact - yes.

(Q) How much should I offer for warrants?
The more silver you offer, the more likely your warrant will be completed successfully. Generally, you should offer more than the market value of the item/pawn you want to place a warrant on. The higher the better!

We cannot test every mod out there. If we get reports of incompatibility we will add them here.

This mod should not break saves but it may be buggy. Please report any bugs you find.

C# Done by Taranchuk:

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