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Latest comments

I added at your request fashion. Noir's Rifle Slings Katanas and Machetes on Back or Belt

2 days, 3 hours ago

Ximerius, steam has disabled my account with download support... My automatic mod version control system has stopped working. I'll try to figure out what's wrong, so the mods will be delayed in downloading for now.

6 days ago

hey man, hope all is well with you. if you could add these when you'll have time would be much appreciated. Noir's Rilfe Slings, Katanas and Machetes on Back or Belt. thanks

6 days, 8 hours ago
@Razilator Authentic Z

Ximerius, good. I was away. All added what you asked for.

1 week, 4 days ago
@Ximerius Authentic Z

Razilator, honestly, thank you ! i've found some good ones for the immersion purposes ... Better Belts ; Harry's Healthier Skin Complexions . i won't bother you again for a while, i promise. :)

1 week, 5 days ago
@Razilator Authentic Z

Ximerius, thank you very much for your feedback. I will try to work even more on automating the system for adding mods and updating. Thanks to people like you, I feel motivated again to work with code for uploading mods. Mods have been added at your request and will be updated automatically if the mod is updated in Steam. And yes! Friend! NE ZA CHTO!)

2 weeks ago

Steampunk: Trader Airships

Link Info Language Version Loads Loaded Created by
Go to download 1.6 MB Multi 2022-01-05 0 06/02/2022 в 11:54 PyWorker
Adds trader airships to the game. Airships will visit your colony, preferring landing pads, and trade with you just like visiting caravans, without the need for trade beacons or comm console. Trader airships are meant to replace orbital traders, but you can set both to be active in settings.

For more information, see the page for the Original Mod. Make sure to like the original mod and support AUTOMATIC, the original creator!


AUTOMATIC, Original Mod Creator of the Original Mod
Oracle of Thessia, Artist;

Released under the permission given by AUTOMATIC under MIT License.

Q: What exactly can I expect from this mod?
A: Has trade ships land in your colony, rather than using the comms console to trade (optionally, setting can be changed).

Q: Can I add it to an ongoing save? Can I remove it?
A: Yes, you can add it whenever you like. Make sure to back up your save though, as removing mods can cause issues.

Q: Can I use this mod alongside the original mod? Is the original mod required?
A: No, due to the way I had to make these work, it's either-or. It won't break anything, but whichever is loaded last will be the one that you get.

Q: How do I X?
A: See the page for the Original Mod for information and instructions on usage.

Q: Can you add X feature?
A: No, all I did for this mod was change the graphics. I'm not a coder.