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Latest comments

I added at your request fashion. Noir's Rifle Slings Katanas and Machetes on Back or Belt

22 hours, 31 minutes ago

Ximerius, steam has disabled my account with download support... My automatic mod version control system has stopped working. I'll try to figure out what's wrong, so the mods will be delayed in downloading for now.

4 days, 19 hours ago

hey man, hope all is well with you. if you could add these when you'll have time would be much appreciated. Noir's Rilfe Slings, Katanas and Machetes on Back or Belt. thanks

5 days, 3 hours ago
@Razilator Authentic Z

Ximerius, good. I was away. All added what you asked for.

1 week, 3 days ago
@Ximerius Authentic Z

Razilator, honestly, thank you ! i've found some good ones for the immersion purposes ... Better Belts ; Harry's Healthier Skin Complexions . i won't bother you again for a while, i promise. :)

1 week, 4 days ago
@Razilator Authentic Z

Ximerius, thank you very much for your feedback. I will try to work even more on automating the system for adding mods and updating. Thanks to people like you, I feel motivated again to work with code for uploading mods. Mods have been added at your request and will be updated automatically if the mod is updated in Steam. And yes! Friend! NE ZA CHTO!)

1 week, 5 days ago


Link Info Language Version Loads Loaded Created by
Go to download 1.0 MB Multi 2022-01-25 27 28/01/2022 в 17:38 PyWorker

This makes it so elevators around the map actually "function".
Basically, if the building has power (need generator if electricity is out) you can right click on an elevator and itll give you an option to go up or down only if there is an elevator tile above/below your current location. After a short wait and sfx, your character will be brought to the appropriate floor.

Lemme know if you find anything borked. Potential Future additions would include making the elevator require being repaired before use, or maybe button press animation. Hope you Enjoy!

Should work on any map, regardless of modded or vanilla. Just to clarify, the elevator will only work if there is a valid space above/below that also has the elevator tile (if someone just places a single door as decoration, the option to use won't appear). If a modder uses their own custom imported elevator sprite it won't work though (which I doubt is common anyway) Contact me if you need a hand making your map's custom elevator sprite to work with this. Or if you just need some specific elevator for your map or something, feel free to gut this to work for your project.

Shout outs to Chopper and Barney for helping test this in MP environment

I just made a little autorun mod too! if you want something like that check

Just a simple mod, feel free to do what you want with it!

Workshop ID: 2730158335
Mod ID: ProjectElevator