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Latest comments

I added at your request fashion. Noir's Rifle Slings Katanas and Machetes on Back or Belt

6 days, 7 hours ago

Ximerius, steam has disabled my account with download support... My automatic mod version control system has stopped working. I'll try to figure out what's wrong, so the mods will be delayed in downloading for now.

1 week, 3 days ago

hey man, hope all is well with you. if you could add these when you'll have time would be much appreciated. Noir's Rilfe Slings, Katanas and Machetes on Back or Belt. thanks

1 week, 3 days ago
@Razilator Authentic Z

Ximerius, good. I was away. All added what you asked for.

2 weeks, 1 day ago
@Ximerius Authentic Z

Razilator, honestly, thank you ! i've found some good ones for the immersion purposes ... Better Belts ; Harry's Healthier Skin Complexions . i won't bother you again for a while, i promise. :)

2 weeks, 3 days ago
@Razilator Authentic Z

Ximerius, thank you very much for your feedback. I will try to work even more on automating the system for adding mods and updating. Thanks to people like you, I feel motivated again to work with code for uploading mods. Mods have been added at your request and will be updated automatically if the mod is updated in Steam. And yes! Friend! NE ZA CHTO!)

2 weeks, 4 days ago

Water Freezes

  • Rimworld -> Mods
  • Added: 3 months, 4 weeks ago
  • Updated: 1 month, 3 weeks ago
  • Views: 133
    Author(s): Evelyn
  • Version: 2022-04-02
    Loads: 43
Link Info Language Version Loads Loaded Created by
Go to download 10.8 MB Multi 2022-04-02 4 04/04/2022 в 03:51 PyWorker
Go to download 10.8 MB Multi 2022-03-30 4 31/03/2022 в 03:51 PyWorker
Go to download 10.7 MB Multi 2022-03-28 4 29/03/2022 в 03:51 PyWorker

Note: this is low framerate so that the GIF loads fast!

  • Lakes can now freeze when it is sufficiently cold out!
  • Water and ice depth tracking system, as water freezes it turns to ice, and as ice melts it turns to water.
  • Relatively realistic thermodynamic simulation yet still very fast!
  • Thicker ice melts slower than thinner ice, deeper water takes longer to start freezing than shallow water and lake depth is estimated based on distance from land.

Interoperates With Soil Relocation Framework!

  • Dig up ice, more ice is given if the cell has more ice in it, but it takes longer!
  • When you dig out ice, it leaves behind any water that wasn't frozen underneath (if any), allowing you to fish if you have a mod that allows it.
  • Use the ice to cool rooms! Tribal freezers! Solar flare backup cooling!
  • Natural lakes refill in the spring if their ice is removed. Artificial lakes do not (if you have the means to make them)!

Coming Soon
  • Ice skating recreation type.
  • Use ice as a material for sculptures that can cool rooms and melt away depending on where you keep it (with Soil Relocation Framework).
  • Rivers can freeze, too!
  • Oceans can freeze, even, if it gets cold enough!

Q: Can this be added to an existing save?
A: Yes! Any existing water on the map will be considered "natural", though, even if it didn't generate with the map.

Q: Can this be safely removed from a save?
A: If no ice from this mod is present, yes - no promises otherwise!

  • Designed to work with Soil Relocation Framework
  • Proxy Heat: Should work just fine, designed with this in mind.
  • Celsius: Disable their freezing/melting system or they will conflict, should work just fine otherwise.


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