WARNING: THIS MOD IS UNDER ACTIVE DEVELOPMENT. NON-ESSENTIAL UPDATES WILL BE ON SATURDAYS.They Knew
The Knox county incident was never a "random accident" or whatever the news was saying. Someone knew about this. They were there on the ground to observe the effects. What they didn't know, was how bad it was going to be.
Search the map for a new rare zombie! This zombie has a medicine for the zombie infection on them. I wanted a zombie virus cure that combined danger with reward. There are several zombie cures out there, this one is my version. The spawn rate is configurable in the Sandbox Variables.
THIS MOD ADDS
- A new Hazmat Suit
- A new satchel
- Zomboxivir: The inhalant that can purge you of the zombie virus. Further infections are unaffected.
SANDBOX OPTIONS
The default for this zombie is 50. This means the mob is VERY RARE. The rest of the zombies in the default category have values between 2000 and 200. The golfer zombie for instance (quite rare), has a score of 200. Park rangers have a score of 1000.
FAQ:
- Can this mod be installed on an existing game/server?
- Yep! Should just work. You will need to go to new areas to start seeing the zeds, or wait for respawns.
- Is this multiplayer ready?
- Yep!
- How do I configure the sandbox settings for a dedicated server?
Load your dedicated server settings in the "host" option. Then, configure the sandbox settings there. Once you are done (lowest setting would be 1 instead of 50) save the settings, and exit host. Restart your server, and it should use the new sandbox settings.
NEXT RELEASE
- Configurable chance for the special zombies to drop the cure (from 1% to 100%).
ROADMAP: FUTURE PLANS
- More Mysterious Agents.
- "Not a Cure" option, where the Zomboxivir only delays the inevitable.
- Random "They Knew" events.
MY OTHER MODS


Need something to listen to while searching for mysterious strangers?Check out my podcast.[flow.page]Workshop ID: 2725378876
Mod ID: TheyKnew
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