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Latest comments
@Razilator Devious Desires

babaBuceta, honestly, I don't know, I haven't played this mod)

1 day ago
@babaBuceta Devious Desires

how make rape interaction?

2 days, 7 hours ago

I added at your request fashion. Noir's Rifle Slings Katanas and Machetes on Back or Belt

1 month ago

Ximerius, steam has disabled my account with download support... My automatic mod version control system has stopped working. I'll try to figure out what's wrong, so the mods will be delayed in downloading for now.

1 month, 1 week ago

hey man, hope all is well with you. if you could add these when you'll have time would be much appreciated. Noir's Rilfe Slings, Katanas and Machetes on Back or Belt. thanks

1 month, 1 week ago
@Razilator Authentic Z

Ximerius, good. I was away. All added what you asked for.

1 month, 2 weeks ago

Bow and Arrow

Link Info Language Version Loads Loaded Created by
Go to download 1.1 MB Multi 2022-05-18 23 20/05/2022 в 13:15 PyWorker
Go to download 830.3 KB Multi 2022-03-24 27 25/03/2022 в 02:51 PyWorker
Go to download 829.4 KB Multi 2022-03-09 18 11/03/2022 в 02:50 PyWorker
Adds archery.

How fast your character can nock an arrow and how well he can aim depend on his archery skill (and panic and tiredness). Your character can start with the "Archer" trait. Hitting targets is easier when they are close than when they are far away. An arrow is nocked with the reload button. This mod shows green circles over the targets' heads as part of a custom targeting system.

It's not exactly balanced right now, but it might be a bit of fun, maybe. (This sentence was typed long ago :/ )

Bow: Plank + knife
Bow string: Twine
Arrow shaft: Sturdy stick + knife
Arrowhead: Either a nail hammered against a big hammerhead; or spoon/butterknife and saw
Fletchings: DuctTape or something + scissors

This is for Build 41 which is currently a beta version of this game, which you have to opt into. In Build 41.50, the mod Extra Skills System IWBUMS is needed.

Possible additions (I've done it again though, I'm not playing a computer game much after making a mod for it D:):
. Other arrow options that don't rely on iron for the heads, or plastic fletchings, like unfletched arrows, and arrowheads of stone, and fletchings of feathers, and fire arrows. (encountered trouble with doing this easily)
. Adding more detail to bow making, like different sorts of wood and different bow designs and humidity.
. Balancing
. Seeing arrows stuck in zombies (partly done)
. A quiver
. Translations
. Other sorts of bow like recurve laminated and composite and mechanical
. Shooting at zombies lower down than the archer.
. Shooting at superb and subpar survivors.
. Target practice.
. Getting tired from drawing the bow
. Having separate aim and draw buttons
. The sounds someone made (or maybe not eew)
. Shooting over fences

. To make the arrow move and detect collisions I used Driving Cars Mod by nolanritchie to start with, where the item is picked up and put down again to move it.

Zomboid log file for error messages:

With this computer game mod I intend to draw attention to the declassified USA government document "Analysis and Assessment of the Gateway Process" (And also my man SMQ).
PDF here:
Searchable text here:

It talks about the use of spirit walking for intelligence gathering, and things, which is interesting in my opinion though also maybe they were pretending to trick the Soviets? Here are some quotes:

"The universe is composed of interacting energy fields, some at rest and some in motion. It is, in and of itself, one gigantic hologram of unbelievable complexity. According to the theories of Karl Pribram, a neuroscientist at Stanford University and David Bohm, a physicist at the University of London, the human mind is also a hologram which attunes itself to the universal hologram by the medium of energy exchange thereby deducing meaning and achieving the state which we call consciousness. With respect to states of expanded or altered consciousness such as Gateway uses, the process operates in the following way."

"Be intellectually prepared to react to possible encounters with intelligent, non-corporal energy forms when time-space boundaries are exceeded."

Here are some related documents:

And here's THE PSYCHOTRONIC UNIVERSE if you like maths and science

I found out about this from this guy SMQ who found out about it in about February 2019, and I'd like to recommend his stuff. At least one or two people are ripping off his stuff without attribution and it's not fair. Then journalists credit the copycat and not him. Here's his 2012 thing

Workshop ID: 2208315526
Mod ID: MandelaBowAndArrow