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Updated version of the site v1.5 🎉 With suggestions for improving the site, write totelegram: @Razilator
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@Razilator Site update to version 1.5

The site has been updated to 1.5.1 (I just fixed all the jambs of my own patch).. Therefore, I constantly restarted the site. Now everything seems to be working. Update logs: 1. The most important thing is the auto-update system for mods, it checks mods every 2 days for updates. So far this is done for Project Zomboid, Kenshi, Rimworld (anything from steam) 2. Template fixes 3. Improved the comment system. 4. Improved the notification system. 5. Legacy code fixes. 6. Changing the structure of site models. 7. Many future plans)

3 days, 12 hours ago
@ktin9527 Total War: Warhammer II: DLC Unlocker

all good

1 week, 3 days ago
@Razilator Rain Wash

The mod has been updated to the latest version.

2 weeks, 1 day ago
@Razilator Sims 4 Mod / CC Manager

carnalxerotica, glad you found it useful!

2 weeks, 1 day ago
@carnalxerotica Sims 4 Mod / CC Manager

this mod is really helpful :)

2 weeks, 1 day ago
@Razilator Radiant Primordial Hive

Yodi, в разных точках мира кенши. Автор специально так сделал, чтоб искать было их с трудом. Я ответить конкретно на ваш вопрос не могу, т.к как почитав комментарии в стиме, ничего дельного по поводу нахождения не нашел.

2 months ago

Barricaded World - Extended Erosion

Link Info Language Version Loads Loaded Created by
Go to download 64 KB Multi 2022-01-03 3 10/01/2022 в 12:46 Razilator

Most of the time, I play at very advanced erosion. But I always found that houses were "too clean" so I created this mod to put erosion to the next level. It makes most of the houses look like abandoned safehouses and city buildings appear desolated.

Depends on the world's current erosion level.
When loaded, windows and doors in the world may be broken and/or randomly barricaded.


  • 60% will be destroyed
  • 44% chance of planks barricades
  • 6% chance of metal sheet barricade
  • Note: Only ground floor windows may get barricaded


  • 40% will be destroyed
  • 20% chance of planks barricades
  • Note: Only doors leading outside may get barricaded
Erosion Integration
Here is my personal recommendation for playing with this mod: Sandbox Config
You could also use the "Six Month Later" Sandbox preset with a "Normal" zombie count for a quicker configuration.

Apparition of broken and barricaded windows depends on erosion advancement:
  • In options, adjust erosion with "Erosion Speed" and keep "Erosion Days" at 0
  • The more advanced the erosion, the more chances the following code has to happen
  • 25% of current erosion advancement means 25% chance for a window to go through the Barricaded World code
  • If erosion below 100%, 30 days after a place load, if the place is loaded again, the code will be run again
  • When code is loaded for a place at 100% erosion, it will not run anymore even past several days

Examples of Sandbox configuration for erosion:

  • A world with normal "Erosion Speed" (100 days) and with "Month since Apocalypse" set to 2 (60 days) will start at 60% of Erosion.
  • A world with very fast "Erosion Speed" (20 days) and with "Month since Apocalypse" set to 1 (30 days) will start at 100% of Erosion.
Upcoming Plans

I have several ideas to implement that I may implement in the future:

  • Remove some water from sinks depending on erosion
  • More configurability of script (percentages, toggle on-off, etc.)
  • Randomly open & add sheet ropes to windows on upper floors
  • Reintroduce top floor barricades and have them always inside
  • Reintroduce metal bars barricade once found a way to avoid placing on bay windows
  • Find a way to handle alarms going of when glasses are broken

I tested the mod in solo and local multiplayer. It relies on the LoadGridsquare event so it has more impact on performances than some other mods. Many thanks to co` for showing me how to access decompiled PZ code which allowed me to do the erosion integration.