I added at your request fashion. Noir's Rifle Slings Katanas and Machetes on Back or Belt
Ximerius, steam has disabled my account with download support... My automatic mod version control system has stopped working. I'll try to figure out what's wrong, so the mods will be delayed in downloading for now.
hey man, hope all is well with you. if you could add these when you'll have time would be much appreciated. Noir's Rilfe Slings, Katanas and Machetes on Back or Belt. thanks
Razilator, honestly, thank you ! i've found some good ones for the immersion purposes ... Better Belts ; Harry's Healthier Skin Complexions . i won't bother you again for a while, i promise. :)
Ximerius, thank you very much for your feedback. I will try to work even more on automating the system for adding mods and updating. Thanks to people like you, I feel motivated again to work with code for uploading mods. Mods have been added at your request and will be updated automatically if the mod is updated in Steam. And yes! Friend! NE ZA CHTO!)
Link | Info | Language | Version | Loads | Loaded | Created by |
---|---|---|---|---|---|---|
Go to download | Unknown | Multi | 2022-01-04 | 19 | 10/01/2022 в 10:37 | Razilator |
Feeling that the traits from the base game don't impact emotions much other than the random moodlet? This mod makes greater impacts on traits.
This mod edits traits core buff, aka something like Buff_Trait_Gloomy, which doesn't conflict with any override of the traits files.
Compatible with all my mods and custom traits
Now added moods and buffs decay multipliers (Goofball Sims are more likely to be happy and playful, Gloomy Sims actually take longer to get over sad buffs) for the traits and +1 visible moodlets according to the traits as well.
This also supports Lumpinou_MoodPackMod. (E.g. Romantic Sims get more affectionate, Cheerful Sims get more Optimistic, Hot-headed Sims are more Frustrated over things, etc.)
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