Link | Info | Language | Version | Loads | Loaded | Created by |
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Go to download | 221 KB | English | 09.03.2021 | 13 | 12/08/2021 в 12:35 | Razilator |
This mod aims to increase the viability and functionality of the nomadic lifestyle, and campsites in general, by expanding upon the available campsite buildings and adding new no-outpost buildings that provide access to essential functions.
New buildings have been added that allow you to research, store items, cook food, and imprison people, all without creating a player outpost that attracts unwanted attention. You can now also build small item stashes anywhere in the world outside of towns, and create landmarks that will allow you to create custom map markers.
A variety of new camping shelters are available in small, medium, and large sizes. They range from as small as the vanilla "Flat Shelter" to the "Mercenary Tent". In addition, four new forms of campsite seating can constructed that grants a slightly reduced hunger rate when used
I felt that the additional camping functionality was desperately needed, as you are practically required to invest in housing or construct an outpost to have anywhere to call home. These additions give much more viability to campsites and the nomadic lifestyle by allowing you to construct many useful facilities without needing to create an outpost. You will still need to set up properly to begin things such as manufacturing or farming, but nomadism goes much further than before.
Outpostless versions of other facilities such as mining, farming, and crafting, were considered. I believe that a small research desk, a roasting spit, wooden poles for prisoners, and low-key storage is as far as you can go without your home having much obvious value. Settings up mining operations, manufacturing of items, farming of crops, etc. creates obvious value in your home, making it a target for raiders.
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