The first mod in the Oddities collection, a series of mods that adds a variety of rare items to your Rimworld playthrough. With each item not meant to be found in every playthrough, items from this series will spice up each run and help you craft your own unique stories.
Oddities: Weapons Module adds a collection of high-quality weaponry into your game. Not obtainable under normal circumstances, these weapons can only be obtained through quests and from other rare sources! While daunting to get, they're certainly worth the effort!
Each weapon brings their own collection of abilities to the table, whether it's stealing life on hit, applying random effects with each shot, or stunning all enemies around the user! There's likely a weapon that fits every player's needs, and will be a valued treasure in that player's colony.
Here are the weapons you may hope to find on your local Rimworld.
QuestionsQ: Do you have plans to add new weapons to the mod?
A: Yes! Weapons will be added on an incredibly inconsistent basis, being added whenever I feel like it.Q: CE Support?
A: Not yet. If someone wants to add it, go ahead! Otherwise, I'll be working on it some time in the future.
Developed by: Chairheir
Art by: Chairheir, Shakesthespeare
Special Thanks to:
- The People on the Rimworld Discord, for programming tips and advice!
- You, for taking the time to read through this!
- Those who are watching us.[i.imgur.com]
(Mod Version v1.0: view Change Notes for more details.)