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Latest comments

I added at your request fashion. Noir's Rifle Slings Katanas and Machetes on Back or Belt

6 days, 6 hours ago

Ximerius, steam has disabled my account with download support... My automatic mod version control system has stopped working. I'll try to figure out what's wrong, so the mods will be delayed in downloading for now.

1 week, 3 days ago

hey man, hope all is well with you. if you could add these when you'll have time would be much appreciated. Noir's Rilfe Slings, Katanas and Machetes on Back or Belt. thanks

1 week, 3 days ago
@Razilator Authentic Z

Ximerius, good. I was away. All added what you asked for.

2 weeks, 1 day ago
@Ximerius Authentic Z

Razilator, honestly, thank you ! i've found some good ones for the immersion purposes ... Better Belts ; Harry's Healthier Skin Complexions . i won't bother you again for a while, i promise. :)

2 weeks, 2 days ago
@Razilator Authentic Z

Ximerius, thank you very much for your feedback. I will try to work even more on automating the system for adding mods and updating. Thanks to people like you, I feel motivated again to work with code for uploading mods. Mods have been added at your request and will be updated automatically if the mod is updated in Steam. And yes! Friend! NE ZA CHTO!)

2 weeks, 4 days ago

Autonomous Proposals!

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Go to download 73 KB Multi 2021-11-20 14 20/11/2021 в 09:20 PyWorker

The more romantic the conversation, the higher the chance that one Sim will propose to another.
There is little likelihood that an inspired character might propose an engagement, but the largest percentage is still directed to the romantically inclined.
When the conversation isn't going well, no one will suggest anything on their own.

Example: During a flirtatious conversation, the chance is significantly higher than during everyday conversations. Accordingly, a flirtatious mood and flirting are more likely to dispose characters to take decisive steps.

Cancellation of a previously concluded engagement, as well as a request to remain friends, will occur depending on the mood.
When your partner is upset or angry, your Sim should try to calm them down. In cases where the buff is strong enough (presumably +2, +3), the character can break the relationship. The situation is similar with discomfort and boredom.
The rest of the emotional states should not cause concern. (Happy, playful, considerate, etc.)

Also, disagreements are possible during conversations that cause negative moodlets: boredom, embarrassment, sadness, anger. Conversational insults are more likely to cause your partner to ditch your Sim.

As you might have guessed, the above is directly related to the character of the sim. The chances of getting an offer from "Romantic", "Family Man" are much greater than from "Impatient" or "Fickle". It is worth noting that the relationship with the "Wicked", "Bully" and "Sad" will be difficult, this applies no less to other features that give temporary negative moodlets.

No romance in the sentences - it is not autonomous, i.e. only you can force a sim to propose. The possibility of rejection still remains.

This option modifies certain interactions. Now all your Sims have to do is get romantically attracted, and an engagement proposal can be made before they become a couple.

At the same time, the connection between the actions "Become a couple" and "Get married" remains. Accordingly, in order to get married properly, you will first need to become a couple, even if you have passed the engagement stage.