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Razilator
@Razilator

I added at your request fashion. Noir's Rifle Slings Katanas and Machetes on Back or Belt

2 days, 2 hours ago
Razilator
@Razilator

Ximerius, steam has disabled my account with download support... My automatic mod version control system has stopped working. I'll try to figure out what's wrong, so the mods will be delayed in downloading for now.

5 days, 23 hours ago
Ximerius
@Ximerius

hey man, hope all is well with you. if you could add these when you'll have time would be much appreciated. Noir's Rilfe Slings, Katanas and Machetes on Back or Belt. thanks

6 days, 7 hours ago
Razilator
@Razilator Authentic Z

Ximerius, good. I was away. All added what you asked for.

1 week, 4 days ago
Ximerius
@Ximerius Authentic Z

Razilator, honestly, thank you ! i've found some good ones for the immersion purposes ... Better Belts ; Harry's Healthier Skin Complexions . i won't bother you again for a while, i promise. :)

1 week, 5 days ago
Razilator
@Razilator Authentic Z

Ximerius, thank you very much for your feedback. I will try to work even more on automating the system for adding mods and updating. Thanks to people like you, I feel motivated again to work with code for uploading mods. Mods have been added at your request and will be updated automatically if the mod is updated in Steam. And yes! Friend! NE ZA CHTO!)

2 weeks ago

Folia Race
0

Link Info Language Version Loads Loaded Created by
Go to download 1020 KB Multi 2021-08-11 5 19/11/2021 в 09:01 PyWorker
Content
Made using the Community Framework[github.com] by ISOR3X

This mod adds the Folia to your game! A race of snooty plantlike xenohumans, who use their exclusive genetic technology to grow underlings that do all the work, while they sit back and relax.

Will you bring a Folia into your colony, and put up with their lousy work ethic in exchange for their life-creating tech? Will you rescue a folian underling from their servitude? Or maybe you'll find an outcast folia, happy to work for the good of the colony!

These plant people have a chance to appear in all regular game events, including pawn selection at the start. Alternatively you can choose the scenario "Folian Colonisers" To start with only this race.



The Folia are xenohumans, genetically modified thousands of years ago into an offshoot of humanity. They chose an elegant plantlike form, beautiful and yet resilient to life on harsh rimworlds where they like to set up new territories, enjoying the peaceful life while their minions work hard to support them.
The folia's ruthlessness is second only to their glamour, they are known throughout the galaxy for their cruel and unusual punishments, sharp tongues, and petty behaviour.

Their bumbling Potatoid workers, however, are much the opposite. Kind, gentle and relentlessly hard working, if a little lacking in smarts. A few lucky potatoids have managed to break free of their "homes" and spread throughout the galaxy, often working as labourers for hire. They make a wonderful and charming addition to any colony!

The Deathkap warriors, who are bred as guards, look almost as simple-minded and non-threatening as their potatoid cousins. This is a foolish assumption, as they are deadly in combat and most fear to even approach them. Unlike potatoids, most deathkap are fiercely loyal to the folia, and in return are treated much more favourably, much to the chagrin of the potatoids.



I try to keep my race mods light, but there is one race-exclusive thing included in this mod:
A unique technology, only buildable and usuable by folia (not potatoids or deathkap.) This is the Folia Incubator.

It requires hydroponics research to be made, and a folia with at least construction 4.
Once built, a folia can sow the incubator with either deathkap or potatoid roots. In ~15 days, once fully grown, a folia can harvest them and produce a Potatoid or Deathkap pawn to join the colony.
(potatoids and deathkaps can also be found without the incubator, just like any other pawn)




‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎FOLIA
‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎

+ Low food requirements (30% of a humans)
+ Comfortable in high heat
+ Good at bartering and other social reliant skills
+ Only ones with access to folian incubator

~ High impact social interactions
- Often refuse to do dumb labor, mining, or cooking
- Vulnerable to low temperatures

‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎POTATOIDS
‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎

+ Low food requirements (60% of a humans)
+ Comfortable in high heat
+ Low mental break threshold
+ 5x Work Speed

- Gain skill levels slower
- Extremely slow at research
- Slightly reduced movespeed

‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎DEATHKAPS
‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎
+ Low food requirements (60% of a humans)
+ Not picky eaters, Mood boost from eating raw corpses
+ Great combat skills: High accuracy shooters, Good melee dodge chance
+ Powerful toxic touch on unarmed melee
+ Higher movespeed

- Very very slow at any non-combat task
- Will often poison food if made to cook

And thats about it!
I hope you enjoy these funky little plant people! It was a lot of fun to make! And let me know if theres any bugs or issues. I have not tested as thoroughly as I maybe should have.
(also remember to thumbs up, i want those 5 stars ♥♥♥♥♥♥♥♥♥♥!!)

Conflicts / Known Issues
- [SYR] Harvest Yield can cause the growable races to not spawn when harvested
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