I initially removed this mod from the Workshop, as I had received numerous complaints of errors and bugs. Being that I have little desire to work on this mod until the release of build 41, I decided to hide the mod until I could push out a proper update.
However, due to a rather surprising demand to bring back the mod - even in its unfinished state - I have made the mod public again.Please be aware that this mod is buggy and unfinished.
I won't be updating it until Build 41 comes out of IWBUMs.
The reason for this is that while I had initially been updating for Build 41, I continually found that more and more things would be broken as Build 41 IWBUMs updated, and not wishing to update for every little thing that breaks inbetween IWBUM updates, I've elected to wait until full release to continue work.
This is my first attempt at modding for Project Zomboid.
This mod adds a great deal more variety to the traits available to players during character creation.
The most prominent feature so far is the introduction of 1-point-cost traits which give players a minor boon.
so far, this includes a series of Prepared traits, which allow users to spend their trait points to give them certain starting items.
The mod also attempts to add a greater variety of expense, as in there are more -1, -2, -3, -5 traits. This should help prevent the annoying feeling of having one solitary point left with nothing to spend it on.
Balance is currently an issue. I would appreciate feedback on traits.
- Evasive trait sometimes dodges when bandaging/unbandaging wounds.
- Scrounger trait rarely duplicating items absurdly.
- Bouncer Trait overpowered.
- Fearful Trait calls the "Callout()" command, forcing the player to 'Shout'. If anyone knows how to just make the player generate noise without using that command, let me know, as it's a bit awkard, but functionally the same.
Workshop ID: 1299328280
Mod ID: ToadTraits