News
Our site was created on August 30, 2021. He is quite young, so we ask you not to leave so quickly! Bookmark us!, please
Updated version of the site v1.5 🎉 With suggestions for improving the site, write totelegram: @Razilator
Latest comments
Razilator
@Razilator

I added at your request fashion. Noir's Rifle Slings Katanas and Machetes on Back or Belt

2 days, 16 hours ago
Razilator
@Razilator

Ximerius, steam has disabled my account with download support... My automatic mod version control system has stopped working. I'll try to figure out what's wrong, so the mods will be delayed in downloading for now.

6 days, 13 hours ago
Ximerius
@Ximerius

hey man, hope all is well with you. if you could add these when you'll have time would be much appreciated. Noir's Rilfe Slings, Katanas and Machetes on Back or Belt. thanks

6 days, 21 hours ago
Razilator
@Razilator Authentic Z

Ximerius, good. I was away. All added what you asked for.

1 week, 5 days ago
Ximerius
@Ximerius Authentic Z

Razilator, honestly, thank you ! i've found some good ones for the immersion purposes ... Better Belts ; Harry's Healthier Skin Complexions . i won't bother you again for a while, i promise. :)

1 week, 6 days ago
Razilator
@Razilator Authentic Z

Ximerius, thank you very much for your feedback. I will try to work even more on automating the system for adding mods and updating. Thanks to people like you, I feel motivated again to work with code for uploading mods. Mods have been added at your request and will be updated automatically if the mod is updated in Steam. And yes! Friend! NE ZA CHTO!)

2 weeks ago

More Precepts (and memes and rituals)
0

  • Rimworld -> Mods
  • Added: 7 months, 1 week ago
  • Updated: 6 months, 3 weeks ago
  • Views: 133
    Author(s): llunak
  • Version: 2021-08-31
    Loads: 2
Link Info Language Version Loads Loaded Created by
Go to download 0.768 MB English 2021-08-31 2 18/10/2021 в 11:00 PyWorker
Content
This mod provides additional precepts for ideoligions in the Ideology DLC. This is work in progress, more are planned.

Precepts:
- Alcohol - If Alcohol precept is set, it controls alcohol usage instead of the more generic DrugUse precept.
- Comfort - Added values that make pawns want comfortable furniture sleeping and sitting, pawns will try harder to find suitable furniture, very demanding pawns may refuse to use facilities that do not have sufficient furniture.
- Compassion - Allied, not hostile, not guilty or all incapacitated pawns should not be left to die helplessly.
- Drug posession - Pawns will dislike presence and trading of hard, social (non-alcohol) or all non-medical drugs.
- Elderly - Old people may be viewed with respect or contempt. Results in mood and social buffs and debuffs. When elders are respected, too young pawns are considered inexperienced for important roles.
- Nomadism - Pawns will dislike or want to abandon their settlement.
- Superstition - Strong, mild or contempt. Superstitious pawns will get mood changes from some events, pawns with contempt will dislike others being superstitious.
- Traps - Use of traps may be disapproved. Analogous to the 'Autonomous weapons' precept, but for traps.
- Violence - Harming other people, ranging from pacifists that refuse to harm others to essential that makes pawns unhappy after a while of no violence. Includes a defense-only option.

Memes:
- Pacifism - High impact, requires Violence:Pacifism or Violence:Horrible.
- Nomadism - Hight impact, requires Nomadism:Essential or Nomadism:Wanted. Unlocks animal specialist role.

Rituals:
- Drinking party - A party focused on drinking, pawns will gather and drink what drinks are available and allowed.
- Feast - A party focused on eating meals, pawns will gather and eat available meals.
- Funeral pyre - An alternative to funeral, body is burned on a pyre.
- Animal duel - Like gladiator duel, but one of the participants is an animal.

Ritual outcomes:
- Raid - Colony may get raided after a noticeable ritual (drum party, sacrificing a prisoner or symbol burning). Chance is higher for Violence:Wanted or Violence:Essential precepts.


For changelog see the 'Change Notes' tab.

GitHub: https://github.com/llunak/rimworld-moreprecepts

If you want to report a bug or suggest another precept to implement, please do so in the pinned conversations.

NOTE: Given the number of possible precept options I'm unable to thoroughly test them in a real playthrough. If you have feedback on balance or any similar issues, please provide it in the pinned conversation.
Comments