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Our site was created on August 30, 2021. He is quite young, so we ask you not to leave so quickly! Bookmark us!, please
Updated version of the site v1.5 🎉 With suggestions for improving the site, write totelegram: @Razilator
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Razilator
@Razilator Site update to version 1.5

The site has been updated to 1.5.1 (I just fixed all the jambs of my own patch).. Therefore, I constantly restarted the site. Now everything seems to be working. Update logs: 1. The most important thing is the auto-update system for mods, it checks mods every 2 days for updates. So far this is done for Project Zomboid, Kenshi, Rimworld (anything from steam) 2. Template fixes 3. Improved the comment system. 4. Improved the notification system. 5. Legacy code fixes. 6. Changing the structure of site models. 7. Many future plans)

3 days, 11 hours ago
ktin9527
@ktin9527 Total War: Warhammer II: DLC Unlocker

all good

1 week, 3 days ago
Razilator
@Razilator Rain Wash

The mod has been updated to the latest version.

2 weeks ago
Razilator
@Razilator Sims 4 Mod / CC Manager

carnalxerotica, glad you found it useful!

2 weeks, 1 day ago
carnalxerotica
@carnalxerotica Sims 4 Mod / CC Manager

this mod is really helpful :)

2 weeks, 1 day ago
Razilator
@Razilator Radiant Primordial Hive

Yodi, в разных точках мира кенши. Автор специально так сделал, чтоб искать было их с трудом. Я ответить конкретно на ваш вопрос не могу, т.к как почитав комментарии в стиме, ничего дельного по поводу нахождения не нашел.

2 months ago

Visible Raid Points
0

Link Info Language Version Loads Loaded Created by
Go to download 0.659 MB English 2021-09-28 2 16/10/2021 в 14:05 PyWorker
Content
Ever wondered just how many points the game used to generate a raid? Are you getting the maximum 10,000 point raids yet? Now you'll know because you can see exactly how many raid points are used to generate every raid and many other types of incidents.

For an even more educational experience, you can also enable a threat points breakdown that shows the details of how the points were calculated, line by line. This option must be turned on in the mod settings first and will not work and/or make sense with mods that alter the way threat points are calculated.

Spanish translation by Ferchu.
Korean translation by PenguinsCanFly.

Note: The current version of this mod is no longer compatible with version 1.2 of the game. For a 1.2-compatible version of the mod with reduced functionality, you can download it from the "1.2-compatibility" branch on GitHub: https://github.com/1trickPonyta/VisibleRaidPoints/tree/1.2-compatibility

=== Updates ===
08/26/2021: Added threat points breakdown feature.
08/09/2021: Added Korean translation.
08/06/2021: Enabled visible threat points for additional incident types including infestations, crashed ship parts, mechanoid clusters, manhunter packs, animal mass insanity, and caravan ambushes. Added Spanish translation.
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