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Updated version of the site v1.5 🎉 With suggestions for improving the site, write totelegram: @Razilator
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@Razilator Site update to version 1.5

The site has been updated to 1.5.1 (I just fixed all the jambs of my own patch).. Therefore, I constantly restarted the site. Now everything seems to be working. Update logs: 1. The most important thing is the auto-update system for mods, it checks mods every 2 days for updates. So far this is done for Project Zomboid, Kenshi, Rimworld (anything from steam) 2. Template fixes 3. Improved the comment system. 4. Improved the notification system. 5. Legacy code fixes. 6. Changing the structure of site models. 7. Many future plans)

3 days, 11 hours ago
@ktin9527 Total War: Warhammer II: DLC Unlocker

all good

1 week, 3 days ago
@Razilator Rain Wash

The mod has been updated to the latest version.

2 weeks ago
@Razilator Sims 4 Mod / CC Manager

carnalxerotica, glad you found it useful!

2 weeks, 1 day ago
@carnalxerotica Sims 4 Mod / CC Manager

this mod is really helpful :)

2 weeks, 1 day ago
@Razilator Radiant Primordial Hive

Yodi, в разных точках мира кенши. Автор специально так сделал, чтоб искать было их с трудом. Я ответить конкретно на ваш вопрос не могу, т.к как почитав комментарии в стиме, ничего дельного по поводу нахождения не нашел.

2 months ago

Rare and Exotic Skeleton Types

Link Info Language Version Loads Loaded Created by
Go to download 104.3 MB Multi 2022-01-17 0 21/01/2022 в 17:31 PyWorker
Go to download 76.072 MB English 2021-10-14 10 16/10/2021 в 12:05 PyWorker
- Adds five new skeleton types to Kenshi which can be selected from the default starts (Wanderer/Nobodies, etc). They can be found roaming in small squads. (spawns as a leader of a group of thralled skeletons, Leaders are named (random) and will always be one of the five races). They are rare and should remain so, so they shouldnt bloat your world with a bunch of junk. They are treated liike any other skeleton (same dialogues etc).

- If captured and put in a prisoner cage they can be recruited for 10,000 cats, theres a % chance for the recruitment dialogue to show up (might remove the random %, opinions are welcome on this, through my own testing its functional, needs tweaked, recruitment dialogue also needs rewritten).

- spawn rate is set to 1, so they seem like they can usually be found reliably if searching for them.

--- Acolyte Mk I (Floodlands small group, occasionally has thralls)
--- Taskmaster Mk I (Deadlands spawns as leader very rarely
--- Infiltrator Mk I (Deadlands spawns as leader rarely)
--- Hunter Mk I (Deadlands spawns as leader)
--- Ogre Mk I (Deadlande spawns as leader)

- Im using the experimental branch of kenshi, so thats currently a requirement.

Also any feedback (really curious about opinions on the appearance), suggestions or requests are welcome appreciated. Also, let me know if anything is broken and i'll attempt to fix it.