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@Razilator Site update to version 1.5

The site has been updated to 1.5.1 (I just fixed all the jambs of my own patch).. Therefore, I constantly restarted the site. Now everything seems to be working. Update logs: 1. The most important thing is the auto-update system for mods, it checks mods every 2 days for updates. So far this is done for Project Zomboid, Kenshi, Rimworld (anything from steam) 2. Template fixes 3. Improved the comment system. 4. Improved the notification system. 5. Legacy code fixes. 6. Changing the structure of site models. 7. Many future plans)

3 days, 12 hours ago
ktin9527
@ktin9527 Total War: Warhammer II: DLC Unlocker

all good

1 week, 3 days ago
Razilator
@Razilator Rain Wash

The mod has been updated to the latest version.

2 weeks, 1 day ago
Razilator
@Razilator Sims 4 Mod / CC Manager

carnalxerotica, glad you found it useful!

2 weeks, 1 day ago
carnalxerotica
@carnalxerotica Sims 4 Mod / CC Manager

this mod is really helpful :)

2 weeks, 1 day ago
Razilator
@Razilator Radiant Primordial Hive

Yodi, в разных точках мира кенши. Автор специально так сделал, чтоб искать было их с трудом. Я ответить конкретно на ваш вопрос не могу, т.к как почитав комментарии в стиме, ничего дельного по поводу нахождения не нашел.

2 months ago

Scavenging mod
0

Link Info Language Version Loads Loaded Created by
Go to download 1.448 MB Multi 2021-07-31 1 15/10/2021 в 20:20 PyWorker
Content
Neolithic Scavenging
Made for 1.3!


Temp gif, will update later
Embrace the wild, find your basic sustenance with Neolithic Scavenging.

Before reading further, included is an in game mod menu that allows you to change chances of raw foods to appear, fail chances, and you can even disable certain tile types. Check it out and change some settings to find a good fit for your story. You have the power to balance it to whatever difficulty level you want. The standard setup is likely way too easy.



Scavenging for food gives your colony a chance to survive in any climate, any biome, and and any food situation.

  • Cavern dwellers stepping onto the surface for the first time?
  • Raiders burned your fields?
  • Random chemfuel explosion eradicated your meal supply?
  • Resorting to eating your fellow pawn just to make it through the quadrum?


Not to worry, now you can cobble together natural sources of nutrients to sustain you till you get back on your feet in nearly any natural environment. Several of the foods in this mod carry no food poison risk, allowing you scrape your colony back into working order without food poisoning being your downfall. Just be careful which items you eat.

This mod includes raw foods you can find in the wilds, and a recipe for Neolithic Dried Mush which has less nutritious value than pemmican, but suspiciously doesn't cause food poisoning. This can be made at a campfire with no technology requirement.

The ability to locate food in any biome, but still keeping the chance of success lower for areas like Ice or Sand, should allow for more brutal starts without having to expressly rely on random manhunter encounters, cannibalism, or possibly poisonous berries.

Adds a scavenging spot to be worked with the scavenging work type.

All Vanilla Biomes Supported
  • Temperate Forest
  • TemperateSwamp
  • Tropical Rainforest
  • Tropical Swamp
  • Arid Shrubland
  • Desert
  • Extreme Desert
  • Boreal Forest
  • Cold Bog
  • Tundra
  • Ice Sheet
  • Sea Ice

 

Modded Biomes


Should be already compatible with the following, but please reports any bugs or conflicts you encounter in the comments:

  • ReGrowth: Boreal Forest Expansion
  • ReGrowth: Cold Bog Expansion
  • ReGrowth: Desert Expansion
  • ReGrowth: Temperate Forest Expansion
  • ReGrowth: Tundra Expansion
  • ReGrowth: Aspen Forests
  • ReGrowth: Wasteland. Depleted and rubble tiles have nothing to scavenge for currently.
  • Biomes! Islands

Please comment any modded biomes you want added and I'll see what I can do.

New Food Items

Currently adds the following raw foods to be found with the scavenging spot, items found dependent on the biome. The art in game is a WIP. Will update below as I attempt to update with paint. Apologies, for I am not an artist. If something doesn't have art listed, assume it has a placeholder that doesn't match the aesthetic yet and is planned to be updated.

Meat Type:

Plants:

Spots marked with ? are planned but not implemented yet.

New meal: Neolithic Dried Mush, made at the campfire and above with a bill. Can be made one at a time or in bulk. Lasts an absurdly long time, however is not very nutritious. Luckily, it's so thoroughly cooked that its impossible to get sick from eating it.
*Added support for Dark Campfires*

Mod Menu Included

Included is a mod menu that will allow you to change chances of certain raw foods to appear, as well as fail chances. You can also disable certain tile types if you want. The ability to reset the entire mod menu back to default settings is planned.

Planned Changes and Feedback Needed:
  • The art for this mod is temporary, and I intend to commission an update to all raw foods and the scavenging spot soon™, assuming it can be financed. If you would like to chip-in art for this mod, please reach out to me via steam or discord if you would like to chip-in. Discord: Infinite#1861
  • Nutrition values and default spawn amounts are currently undergoing testing and are not fully balanced, please use the mod menu to modify them as you see fit. If you find a fair balance that feels natural, please provide feedback in the comments below!
  • Work quantity is not currently balanced as well as I would like, please provide feedback in the comments below!
  • The structure of the mod allows other biomes to be added, including modded biomes and terrain. If you would like compatibility to be added, please reach out to me and I will see what I can do to add them.
  • Item descriptions are still a work in progress, please be patient with me.
  • The future of this mod could see other raw foods and even treasure to be found, please comment below with what you would like to see.


I'm interested in commissioning an update to the art. If you would like to help reach that goal, reach out to me here or on Discord: Infinite#1861

Commissioned by Infinite and built by the all powerful Taranchuk. Meet wonderful creators in the discord link below:
[discord.gg]

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