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Razilator
@Razilator

I added at your request fashion. Noir's Rifle Slings Katanas and Machetes on Back or Belt

2 days, 3 hours ago
Razilator
@Razilator

Ximerius, steam has disabled my account with download support... My automatic mod version control system has stopped working. I'll try to figure out what's wrong, so the mods will be delayed in downloading for now.

6 days, 1 hour ago
Ximerius
@Ximerius

hey man, hope all is well with you. if you could add these when you'll have time would be much appreciated. Noir's Rilfe Slings, Katanas and Machetes on Back or Belt. thanks

6 days, 9 hours ago
Razilator
@Razilator Authentic Z

Ximerius, good. I was away. All added what you asked for.

1 week, 4 days ago
Ximerius
@Ximerius Authentic Z

Razilator, honestly, thank you ! i've found some good ones for the immersion purposes ... Better Belts ; Harry's Healthier Skin Complexions . i won't bother you again for a while, i promise. :)

1 week, 5 days ago
Razilator
@Razilator Authentic Z

Ximerius, thank you very much for your feedback. I will try to work even more on automating the system for adding mods and updating. Thanks to people like you, I feel motivated again to work with code for uploading mods. Mods have been added at your request and will be updated automatically if the mod is updated in Steam. And yes! Friend! NE ZA CHTO!)

2 weeks ago

Advanced Camping
2

Link Info Language Version Loads Loaded Created by
Go to download 9.24 MB English 2021-09-23 22:43:00 8 25/09/2021 в 20:06 PyWorker
Content
Advanced Camping Mod
 
Mod Contents
 
The mod contains the following new & reworked additions.
  • Camping+ Blueprint
    -This Blueprint unlocks everything in one go. It's Sold at most (probably all) Travel Vendors.

  • 1 New Material Type: Camping Supplies.
    -Every addition Requires 1 of these. This may change in the future due to player feedback but i would rather keep this "easy" than i would overwhelm players with a bunch of new setups.

  • 2 new research benches
    -Both require 1 camping material to build and both are the equivalent of tech 1 and tech 2 respectively. Research on the go!! :)

  • A "Outpost" flag. This is for creating a town and allowing full AI capability and ensures your "base" is not acquired by a nearby town!

  • 10 Tents.
    -2 act like sleeping places. 2 more tents are brand new. 6 others are just reworked to be functional so players can use them. In total there are 8 Tents that protect from acid and some weather. 2 of the tents act like sleeping places.

  • 3 New Beds.
    -Beds include a new alternative camping bed (which also needs a sleeping bag). A rock setup & a hammock.

  • 17 New Furniture & Crafting Stations.
    -Bonfires, folding tables, new chairs, new cooking pots, new looms, a hand grinder for flour, a camping "well" (works exactly like a normal level 1 well but it requires 1 camping material), a new smaller animal feeder.

  • Fishing!
    -You can now fish grandfish or thinfish with nets and rods and you'll have two nicely modeled drying racks!

  • 9 New Storage Containers.
    -The models are all made to portray they're easyness to build and are easily identifiable so you know what box is which!

  • 1 New Fence type.
    -This fence is easy to build, and is really only meant to provide a visual effect to your camps. If you want actual "camping walls" this may raise the cost of your camping trips significantly. The health of walls is based off their material cost. Meaning that in order for these to be strong enough to protect you, they'd be expensive to build.

  • New farms!
    -the farms are easy to build but they suck. So there's an obvious trade off.

  • 2 New Platforms.
    -Sadly these will not fully function without shift + f12 FOR NOW.
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