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Latest comments
@Razilator Devious Desires

babaBuceta, honestly, I don't know, I haven't played this mod)

2 days, 13 hours ago
@babaBuceta Devious Desires

how make rape interaction?

3 days, 20 hours ago

I added at your request fashion. Noir's Rifle Slings Katanas and Machetes on Back or Belt

1 month ago

Ximerius, steam has disabled my account with download support... My automatic mod version control system has stopped working. I'll try to figure out what's wrong, so the mods will be delayed in downloading for now.

1 month, 1 week ago

hey man, hope all is well with you. if you could add these when you'll have time would be much appreciated. Noir's Rilfe Slings, Katanas and Machetes on Back or Belt. thanks

1 month, 1 week ago
@Razilator Authentic Z

Ximerius, good. I was away. All added what you asked for.

1 month, 2 weeks ago

Aly's Improved Railroad GFX

Link Info Language Version Loads Loaded Created by
Go to download 528.1 KB Multi 2022-01-22 14 07/03/2022 в 22:07 PyWorker


No Step Back is a great expansion. Railways and supply hubs add fantastic flavor, and sparks new strategy for both single and multiplayer. Despite the wonderful aesthetics of the railways, they're not exactly player-friendly, and from a distance, the GFX is hard to work out. Figuring out what level each railroad is is unfortunately and needlessly tedious (aside from Lv.1 and Lv.5 being wooden and steel railroads, respectively).

The higher the level railroad, the more supplies that get transported from the capital, and the quicker troops get transported. This makes railways an integral gameplay element for Nazi Germany and the Soviet Union, or other nations with major conflicts. Apart from supply hubs themselves, they're a *big* priority in wars.

This mod adds extremely simplified railroad GFX - no shadows, no complicated visuals - simply visible, brightly-colored level indicators:

- Level 1 is a bright red (255, 0, 0).
- Level 2 is an orange (255, 100, 0).
- Level 3 is a bright yellow (255, 255, 0).
- Level 4 is a yellowish white (255, 255, 155).
- Level 5 is a bright green (0, 255, 0).

This'll give you the advantage in MP, and it doesn't change checksum, so it still works for achievements. Have fun!


It's not like I can copyright/trademark this, have fun lol it took me two hours in Paint.NET. If you're feeling nice, leave a link back here (for those interested) somewhere, but it's not a requirement if you want to integrate it into your own mod (but I'd sure like it :D).

I'll keep this updated for any updates PDX commits to HoI4. Once all the applicable major mods get updated, I'll update this mod as a dependency of most of them so it gets loaded last and will load in properly.