You’ve followed your Sims to work as a Doctor, Detective and Scientist, but what about the many other careers available in the game? When it’s time to leave for work, they’ll disappear into the background and return when the work day is over.
Well, that’s not the case any longer! Introducing The Sims 4 Turbo Careers Mod Pack! For players who have both The Sims 4 and The Sims 4 Get to Work Expansion Pack, Turbo Careers turns all closed adult careers into open ones, as well as two of the teen careers (Fast Food and Barista).
Note: This is an older mod that hasn’t had any major updates for a while, so the quality isn’t as high as it could be.
Like with the careers introduced in Get to Work, when it’s time for a Sim to leave for work, you’ll receive the option to follow them, provided that there is a venue for the career in one of the worlds. If you choose “Join”, you’ll be sent to the appropriate career venue. Once there, you’ll be assigned goals to complete, which will changed based on the career and level. Getting a higher score and completing your daily task will result in higher performance which will lead to getting promoted faster.
Information and Setup
Venues and Requirements - Careers take place at venues you can create yourself or download from the gallery. Each venue has its own set of required objects. You can also choose to use a combined venue if you need to save space in the world.
- At the moment, individual venues won’t take priority over combined ones, so for example, if you have a combined venue for the Astronaut, Athlete and Secret Agent careers but also have a separate one for the Secret Agent career, the individual one won’t be prioritized and Sims in the Secret Agent career will be sent to a random one of the two venues. Individual venues were only added late in development (after the 1.9 patch added a scrollbar to the venue list) so I haven’t had time to make them more detailed.
- Some career levels don’t match up perfectly to their names and descriptions, since that would be impossible without changing them. I might make a mod in the future that renames career levels and changes their descriptions, but not right now.
- Career events will count towards some goals in the “Party Animal” aspiration. I haven’t checked if this is exclusive to the mod or if it also effects Get to Work careers. It has been confirmed that this is an issue with the active careers system, not the mod.
- Sometimes, when downloading a lot from the gallery, the game won’t automatically register it to the career events system. After downloading a work lot from the gallery or placing one from your library, set the lot type to something random, exit build mode, enter build mode again then set the lot type to the correct type. If this is your first time using the mod, I strongly suggest saving before sending a Sim to work for the first time, just to make sure you didn’t make any mistakes. If you fail to do this, you won’t receive the option to follow your Sim to work, and the venue may behave in other strange ways.
- This only seems to apply to custom venue types, so you won’t need to do this to every lot to be able to receive field work on it.
- You will need to pay for food and other stuff out of your own money. This isn’t entirely bad though, since you receive a lot more benefits, like skill and career gains.
- When you get promoted and reach a branch off, the branch selection will appear on screen before you get teleported home, then reappear after the home lot loads. This is merely a UI glitch, it doesn’t effect gameplay
- I received a report that a Sim was fired for fighting at work in the Criminal career despite it being a goal. I wasn’t able to reproduce this problem, but my unconfirmed theory is that this will happen if you fight a Sim marked as a “co-worker”. To prevent this from happening, only fight Sims outside the career.
Turbo Careers will conflict with any mod that alters the base “Career” files. It will also not work well with mods that change the length of the work day, as it is adapted for the default settings.
- To avoid confusion: this will not conflict with mods that add new careers (though those careers won’t be made open with it either) but it will conflict with mods that alter the base of existing careers.