Info
Our site was created on August 30, 2021. He is quite young, so we ask you not to leave so quickly! Bookmark us!, please
The site is testing an automated system for adding mods, so pages may not be available
Latest comments
Razilator
@Razilator RimJobWorld [+18]

Mod updated to the current version.

1 week, 4 days ago
Razilator
@Razilator Combat Extended

PyWorker, I will improve you!

4 weeks, 1 day ago
PyWorker
@PyWorker Combat Extended

My great job at automating uploads! My version: 0.3. I try to improve according to my mood.

4 weeks, 1 day ago
Razilator
@Razilator Mechalit Core (Continued)

I speak as an admin, I only played with the Mechalit Core mod. Now another person has continued his work, adapting it to Rimworld 1.3.

2 months, 2 weeks ago
Razilator
@Razilator Victoria 8 Pro Bundle (G8F)

Nice, I like

2 months, 3 weeks ago
Demalius
@Demalius Dark UI

Demalius, тест 4

2 months, 3 weeks ago

Sparring Mats - Basic Training for Melee Defense & Martial Arts
0

Link Info Language Version Loads Loaded Created by
Go to download 410 KB Multi 21.12.2018 9 02/08/2021 в 21:54 Razilator
Content

Ever wanted to be able to train up my melee defense in a more realistic way? Want to give yourself a fighting chance early on? Or just want to beat up your freinds?

Well now you can!

With Sparing Mats, you can train your melee defense up to 20!
NEW: Now you there is a seperate sparring mat that you can use to train up your martial arts up to 20!
NOTE: In the build menu it will say that it trains up to level 42, but don't worry, once you build it and click on it, it will say it only trains up to 20. This is because of some sort of bug with the FCS.

Also, adds Martial Arts Sparring Mat that trians up to level 10! I don't reccommend using it up to level 10, as I think Martial Arts training should be hard, but people really wanted it, so here it is.

Due to the limitations of FCS I can't make it require 2 people in order to train a character's melee defense, but I can make it go a lot slower without 2 people. I'll leave it up to you whether you want it to be immersive or not.

Comments