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Razilator
@Razilator Radiant Primordial Hive

Yodi, в разных точках мира кенши. Автор специально так сделал, чтоб искать было их с трудом. Я ответить конкретно на ваш вопрос не могу, т.к как почитав комментарии в стиме, ничего дельного по поводу нахождения не нашел.

2 weeks, 4 days ago
Yodi
@Yodi Radiant Primordial Hive

Где найти этих рекрутов?

2 weeks, 4 days ago
Razilator
@Razilator RimJobWorld [+18]

Mod updated to the current version.

1 month, 3 weeks ago
Razilator
@Razilator Combat Extended

PyWorker, I will improve you!

2 months, 1 week ago
PyWorker
@PyWorker Combat Extended

My great job at automating uploads! My version: 0.3. I try to improve according to my mood.

2 months, 1 week ago
Razilator
@Razilator Mechalit Core (Continued)

I speak as an admin, I only played with the Mechalit Core mod. Now another person has continued his work, adapting it to Rimworld 1.3.

4 months ago

Sound Direction Indicator
0

Link Info Language Version Loads Loaded Created by
Go to download 0.154 MB English 2021-08-01 2 21/10/2021 в 17:40 PyWorker
Content

Requires IWBUMS beta version 41.53

Ever been in a narrow hallway with doors all around you, you hear growling and banging close by. You can't tell which way the sound is coming from so you enter the wrong door into a swarm of idle zombies!

This wouldn't happen in real life, you would be able to tell the direction of the various sounds indicating Z danger. But now it does not need to happen.

This mod will give you a flashing arrow like indicator around your character to help you identify the direction and distance/volume of world sounds. The color and flashing is used to help indicate how close/strong a sound is. Faster blinking/Redder color equals closer/stronger sound.

SOME Possible applications:
- Playing the game muted or without sound could be a lot more possible.
- Also does the same thing for hearing impaired players
- Playing the game with a blind (or just poor vision) character that has good hearing to make up for that.

Things to note.
- Only WORLD Sounds are detected by this system. A WorldSound is what it sounds like, a sound that has a source/position (in the world) and a range and volume. Some more examples of worldSounds would be zombies banging against objects, radios, TVs, vehicle engine noise, breaking windows etc. Ambient sounds for example would not be detected.
- Any sound that was caused by the player himself, will be ignored by the system
- This system takes into account any hearing related traits. Poorer hearing results in lower detection range, keen hearing trait increases it. This mod will do nothing at all if you have the deaf trait.
- There are 2 options in the ACCESSIBILITY options screen, 1 to turn this feature on or off , and one to set if you want to ignore generators or not. both can be changed in game with immediate effect.


Like my work?
Check out my 2D physics sandbox game available on steam here:
https://store.steampowered.com/app/1554320/Freedom_Physics/

Workshop ID: 2560478285
Mod ID: SoundDirectionIndicator

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