Ninja Clans: Swamps is a first in a line of faction overhauls that aims to enhance the shinobi of the continent.
What this mod includes:
- New weapon set and crossbow
- New armors
- Joinable swamp ninjas with services and unique merchants
- Swamp Ninja Base has been replaced with the town of Murk with world states
- 4 hideouts scattered around the swamp with world states
- various tweaks and additions which make the Swamp Ninjas more difficult.
- new start
- 2 new bounties
- new unique recruit
The swamp ninja will still act like bandits, attacking on sight and looting downed characters but they will also initiate raids. Particularly in the wetlands and southern swamp.
Joining the Swamp Ninjas
To join the swamp ninjas you need to go to Murk, try not to piss off the locals and talk to Shade. She'll want you to kill off the Red Sabres. Once you done that return to her and you'll be inducted.
If you already killed/imprisoned the sabre boss you can still go to her and join.
If you killed/imprisoned Shade, murk will fall into disrepair but you will find additional bounties and a few remaining ninja.
Once you joined their merchants and services will be open for you to use. Additionally they will come to help with raids. (Only in the areas around the swamp and may take a while to reach you) (May not come if you're allies with the hounds)
They offer fences similarly to the Shinobi Thieves and cheap mercs to protect you and your base. They also sell their own unique brand of weapons which focus on offence as the cost of defence.
Joining them will decrease relations will all other swamp factions. (-25)
Probably will work with everything as long as it doesn't touch the Swamp Ninja. If it does, I can't guarantee that it will work as intended.
If you find any bugs let me know.