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@Razilator RimJobWorld [+18]

Mod updated to the current version.

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PyWorker, I will improve you!

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My great job at automating uploads! My version: 0.3. I try to improve according to my mood.

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@Razilator Mechalit Core (Continued)

I speak as an admin, I only played with the Mechalit Core mod. Now another person has continued his work, adapting it to Rimworld 1.3.

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Nice, I like

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Demalius, тест 4

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Major Faction Fire Support (FFS)
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Go to download 0.645 MB English 2021-09-07 20:18:00 1 13/09/2021 в 11:20 PyWorker
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Does it seem strange to you that the professional armies of Kenshi have no ranged units? That calls for a Major FFS!

>> This mod DEPENDS ON the excellent Tanegashima mod, found here on the workshop, since I see no point in duplicating their fine work and I'd not have done a better job anyway. Load it ABOVE this mod. This mod also tweaks the Tanegashima for balance, making it more viable but not overpowered, and rarity, making it somewhat less common. <<

>> IMPORTANT!!!!! <<

THIS MOD WAS MADE USING "EXPERIMENTAL" STEAM BRANCH 1.0.55 - UNLIKE PREVIOUS VERSIONS OF KENSHI AND THE MOD TOOL, MODS MADE IN THIS VERSION WILL *NOT* WORK IN PREVIOUS VERSIONS. AWESOME. DAGNABBIT. SORRY FOLKS. YOU MUST BE USING 1.0.55 "EXPERIMENTAL" STEAM VERSION - ACCESS IT THE WAY YOU WOULD SELECT A BETA BRANCH, IN THE GAME'S STEAM OPTIONS.

An import is highly recommended!

The United Cities and Holy Nation will now spawn some ranged units with their various patrols and armies. The number of ranged depends on the size and composition of the army type (there are MANY variations in the game!).

United Cities: Ashigaru Gunner units, using the Tanegashima
Holy Nation: Holy Storm units, using Okran's Rebuke

The Ashigaru and Holy Storm are new ranged characters for both factions, with appropriate gear and stats. The UC uses the Tanegashima from its original mod, but modified for balance and viability. The HN uses Okran's Rebuke, a modified Spring Bat with a bonus against robots of all kinds (including Skeletons), but a slight nerf to bleed and organic damage compared to a normal Spring Bat.

Some additional tweaks were made:
- Adjusting model offsets so there's less floaty. The Tanegashima, with this mod, will no longer hover a foot behind you.
- Discovered and fixed a bug with the Spring Bat where its reload time would get WORSE as the quality increased. Ooops.
- Okran's Rebuke has a slightly higher range than a standard Spring Bat

TBD:
The Shek currently have no ranged unit because I had an idea for what sort of ranged the Shek would use, and what Shek characters would be using it, but I cannot get a model I like to work. If you're a modeler and would like credit as a contributor to this mod, and have time to put together a new crossbow-ish weapon, contact me!
Meanwhile the Shek remain their charging-into-CQB selves.

MOAR TBD:
I've been sitting on this mod for personal use for well over a year, waiting on a Shek variant. Have decided to share it as-is since I dunno when or if I'll be able to complete that and everyone should experience the joy of going up to Bast and watching the UC and HN blast each other with their new toys.... also, it's been so long I COMPLETELY forgot that the Tanegashima author has given blanket permission for use of their assets in other Kenshi mods..... so, keep an eye on this space, as an update coming Soon(tm) will remove the need for the prerequisite and just integrate them both into one mod.

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